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Suppress movement after teleport/portal, add shadow distance slider
- Add movementSuppressTimer to camera controller that forces all movement keys to read as false, preventing held W key from carrying through loading screens (fixes always-running-forward after instance portals) - Increase shadow frustum default from 60 to 72 units (+20%) - Make shadow distance configurable via setShadowDistance() (40-200 range) - Add shadow distance slider in Video settings tab (persisted to config)
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7 changed files with 47 additions and 14 deletions
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@ -87,6 +87,7 @@ private:
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bool pendingVsync = false;
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int pendingResIndex = 0;
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bool pendingShadows = true;
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float pendingShadowDistance = 72.0f;
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bool pendingWaterRefraction = false;
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int pendingMasterVolume = 100;
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int pendingMusicVolume = 30;
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