mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 15:50:20 +00:00
Suppress movement after teleport/portal, add shadow distance slider
- Add movementSuppressTimer to camera controller that forces all movement keys to read as false, preventing held W key from carrying through loading screens (fixes always-running-forward after instance portals) - Increase shadow frustum default from 60 to 72 units (+20%) - Make shadow distance configurable via setShadowDistance() (40-200 range) - Add shadow distance slider in Video settings tab (persisted to config)
This commit is contained in:
parent
e4d94e5d7c
commit
e001aaa2b6
7 changed files with 47 additions and 14 deletions
|
|
@ -1555,8 +1555,10 @@ void Application::setupUICallbacks() {
|
|||
taxiLandingClampTimer_ = 0.0f;
|
||||
lastTaxiFlight_ = false;
|
||||
// Stop any movement that was active before the teleport
|
||||
if (renderer->getCameraController())
|
||||
if (renderer->getCameraController()) {
|
||||
renderer->getCameraController()->clearMovementInputs();
|
||||
renderer->getCameraController()->suppressMovementFor(0.5f);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -1573,8 +1575,10 @@ void Application::setupUICallbacks() {
|
|||
taxiLandingClampTimer_ = 0.0f;
|
||||
lastTaxiFlight_ = false;
|
||||
// Stop any movement that was active before the teleport
|
||||
if (renderer && renderer->getCameraController())
|
||||
if (renderer && renderer->getCameraController()) {
|
||||
renderer->getCameraController()->clearMovementInputs();
|
||||
renderer->getCameraController()->suppressMovementFor(1.0f);
|
||||
}
|
||||
loadOnlineWorldTerrain(mapId, x, y, z);
|
||||
// loadedMapId_ is set inside loadOnlineWorldTerrain (including
|
||||
// any deferred entries it processes), so we must NOT override it here.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue