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fix: salvage spell-go hit data when miss targets are truncated
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SMSG_SPELL_GO packets with unreasonably high miss counts (48, 118, 241) were causing the entire packet to be discarded, losing all combat hit data. Now salvage the successfully-parsed hit targets (needed for combat text, health bars, animations) instead of discarding everything. Also add spellId/hitCount to truncation warnings for easier diagnosis.
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1 changed files with 17 additions and 8 deletions
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@ -3891,23 +3891,27 @@ bool SpellGoParser::parse(network::Packet& packet, SpellGoData& data) {
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const uint8_t rawMissCount = packet.readUInt8();
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if (rawMissCount > 128) {
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LOG_WARNING("Spell go: missCount capped (requested=", (int)rawMissCount, ")");
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LOG_WARNING("Spell go: missCount capped (requested=", (int)rawMissCount,
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") spell=", data.spellId, " hits=", (int)data.hitCount,
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" remaining=", packet.getSize() - packet.getReadPos());
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}
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const uint8_t storedMissLimit = std::min<uint8_t>(rawMissCount, 128);
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data.missTargets.reserve(storedMissLimit);
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for (uint16_t i = 0; i < rawMissCount; ++i) {
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// Each miss entry: packed GUID(1-8 bytes) + missType(1 byte).
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// REFLECT additionally appends uint32 reflectSpellId + uint8 reflectResult.
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// REFLECT additionally appends uint8 reflectResult.
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if (!hasFullPackedGuid(packet)) {
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LOG_WARNING("Spell go: truncated miss targets at index ", i, "/", (int)rawMissCount);
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LOG_WARNING("Spell go: truncated miss targets at index ", i, "/", (int)rawMissCount,
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" spell=", data.spellId, " hits=", (int)data.hitCount);
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truncatedTargets = true;
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break;
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}
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SpellGoMissEntry m;
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m.targetGuid = UpdateObjectParser::readPackedGuid(packet); // packed GUID in WotLK
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if (packet.getSize() - packet.getReadPos() < 1) {
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LOG_WARNING("Spell go: missing missType at miss index ", i, "/", (int)rawMissCount);
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LOG_WARNING("Spell go: missing missType at miss index ", i, "/", (int)rawMissCount,
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" spell=", data.spellId);
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truncatedTargets = true;
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break;
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}
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@ -3924,12 +3928,17 @@ bool SpellGoParser::parse(network::Packet& packet, SpellGoData& data) {
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data.missTargets.push_back(m);
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}
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}
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if (truncatedTargets) {
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packet.setReadPos(startPos);
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return false;
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}
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data.missCount = static_cast<uint8_t>(data.missTargets.size());
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// If miss targets were truncated, salvage the successfully-parsed hit data
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// rather than discarding the entire spell. The server already applied effects;
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// we just need the hit list for UI feedback (combat text, health bars).
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if (truncatedTargets) {
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LOG_DEBUG("Spell go: salvaging ", (int)data.hitCount, " hits despite miss truncation");
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packet.setReadPos(packet.getSize()); // consume remaining bytes
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return true;
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}
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// WotLK 3.3.5a SpellCastTargets — consume ALL target payload bytes so that
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// any trailing fields after the target section are not misaligned for
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// ground-targeted or AoE spells. Same layout as SpellStartParser.
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