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feat(editor): zone manifest for client loading, export workflow complete
- Zone manifest (zone.json): generated on export with map name, map ID, tile list, biome, creature flag, and file paths. This is what the wowee client will read to discover and load custom zones. - Export workflow now produces a complete loadable zone package: zone.json + MapName.wdt + MapName_X_Y.adt + creatures.json - ZoneManifest class with save/load (JSON format) - Custom map IDs start at 9000+ to avoid conflicting with retail maps - New Terrain dialog shows helper text for map name format
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6 changed files with 117 additions and 1 deletions
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#include "object_placer.hpp"
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#include "npc_spawner.hpp"
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#include "npc_presets.hpp"
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#include "zone_manifest.hpp"
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#include "asset_browser.hpp"
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#include "core/window.hpp"
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#include "pipeline/asset_manager.hpp"
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