feat(editor): zone manifest for client loading, export workflow complete

- Zone manifest (zone.json): generated on export with map name, map ID,
  tile list, biome, creature flag, and file paths. This is what the
  wowee client will read to discover and load custom zones.
- Export workflow now produces a complete loadable zone package:
  zone.json + MapName.wdt + MapName_X_Y.adt + creatures.json
- ZoneManifest class with save/load (JSON format)
- Custom map IDs start at 9000+ to avoid conflicting with retail maps
- New Terrain dialog shows helper text for map name format
This commit is contained in:
Kelsi 2026-05-05 05:06:41 -07:00
parent 3d6c508491
commit e0d14de5d2
6 changed files with 117 additions and 1 deletions

View file

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#include "zone_manifest.hpp"
#include "core/logger.hpp"
#include <fstream>
#include <filesystem>
namespace wowee {
namespace editor {
bool ZoneManifest::save(const std::string& path) const {
auto dir = std::filesystem::path(path).parent_path();
if (!dir.empty()) std::filesystem::create_directories(dir);
std::ofstream f(path);
if (!f) { LOG_ERROR("Failed to write zone manifest: ", path); return false; }
f << "{\n";
f << " \"mapName\": \"" << mapName << "\",\n";
f << " \"displayName\": \"" << displayName << "\",\n";
f << " \"mapId\": " << mapId << ",\n";
f << " \"biome\": \"" << biome << "\",\n";
f << " \"baseHeight\": " << baseHeight << ",\n";
f << " \"hasCreatures\": " << (hasCreatures ? "true" : "false") << ",\n";
f << " \"description\": \"" << description << "\",\n";
f << " \"tiles\": [";
for (size_t i = 0; i < tiles.size(); i++) {
f << "[" << tiles[i].first << "," << tiles[i].second << "]";
if (i + 1 < tiles.size()) f << ",";
}
f << "],\n";
f << " \"files\": {\n";
f << " \"wdt\": \"" << mapName << ".wdt\",\n";
for (size_t i = 0; i < tiles.size(); i++) {
f << " \"adt_" << tiles[i].first << "_" << tiles[i].second << "\": \""
<< mapName << "_" << tiles[i].first << "_" << tiles[i].second << ".adt\"";
if (i + 1 < tiles.size() || hasCreatures) f << ",";
f << "\n";
}
if (hasCreatures)
f << " \"creatures\": \"creatures.json\"\n";
f << " }\n";
f << "}\n";
LOG_INFO("Zone manifest saved: ", path);
return true;
}
bool ZoneManifest::load(const std::string& path) {
std::ifstream f(path);
if (!f) return false;
std::string content((std::istreambuf_iterator<char>(f)),
std::istreambuf_iterator<char>());
auto findStr = [&](const std::string& key) -> std::string {
auto pos = content.find("\"" + key + "\"");
if (pos == std::string::npos) return "";
pos = content.find('"', content.find(':', pos) + 1);
if (pos == std::string::npos) return "";
auto end = content.find('"', pos + 1);
return content.substr(pos + 1, end - pos - 1);
};
mapName = findStr("mapName");
displayName = findStr("displayName");
biome = findStr("biome");
description = findStr("description");
auto numPos = content.find("\"mapId\"");
if (numPos != std::string::npos) {
numPos = content.find(':', numPos);
mapId = static_cast<uint32_t>(std::stoi(content.substr(numPos + 1)));
}
return !mapName.empty();
}
} // namespace editor
} // namespace wowee