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Add configurable MSAA anti-aliasing, update auth screen and terrain shader
- MSAA: conditional 2-att (off) vs 3-att (on) render pass with auto-resolve - MSAA: multisampled color+depth images, query max supported sample count - MSAA: .setMultisample() on all 25+ main-pass pipelines across 17 renderers - MSAA: recreatePipelines() on every sub-renderer for runtime MSAA changes - MSAA: Renderer::setMsaaSamples() orchestrates swapchain+pipeline+ImGui rebuild - MSAA: Anti-Aliasing combo (Off/2x/4x/8x) in Video settings, persisted - Update auth screen assets and terrain fragment shader
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54 changed files with 2069 additions and 144 deletions
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@ -522,9 +522,14 @@ if(NOT MSVC)
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target_compile_options(wowee PRIVATE $<$<CONFIG:Release>:-fvisibility=hidden -fvisibility-inlines-hidden>)
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endif()
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# Copy assets to build directory
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/assets
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DESTINATION ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
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# Copy assets to build directory (runs every build, not just configure)
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add_custom_target(copy_assets ALL
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${CMAKE_CURRENT_SOURCE_DIR}/assets
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${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/assets
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COMMENT "Syncing assets to build directory"
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)
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add_dependencies(wowee copy_assets)
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# Install targets
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install(TARGETS wowee
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