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Add configurable MSAA anti-aliasing, update auth screen and terrain shader
- MSAA: conditional 2-att (off) vs 3-att (on) render pass with auto-resolve - MSAA: multisampled color+depth images, query max supported sample count - MSAA: .setMultisample() on all 25+ main-pass pipelines across 17 renderers - MSAA: recreatePipelines() on every sub-renderer for runtime MSAA changes - MSAA: Renderer::setMsaaSamples() orchestrates swapchain+pipeline+ImGui rebuild - MSAA: Anti-Aliasing combo (Off/2x/4x/8x) in Video settings, persisted - Update auth screen assets and terrain fragment shader
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54 changed files with 2069 additions and 144 deletions
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@ -18,6 +18,7 @@ public:
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bool initialize(VkContext* ctx, VkDescriptorSetLayout perFrameLayout);
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void shutdown();
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void recreatePipelines();
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// Spawn dust particles at mount feet when moving on ground
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void spawnDust(const glm::vec3& position, const glm::vec3& velocity, bool isMoving);
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