mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-17 01:23:51 +00:00
Add configurable MSAA anti-aliasing, update auth screen and terrain shader
- MSAA: conditional 2-att (off) vs 3-att (on) render pass with auto-resolve - MSAA: multisampled color+depth images, query max supported sample count - MSAA: .setMultisample() on all 25+ main-pass pipelines across 17 renderers - MSAA: recreatePipelines() on every sub-renderer for runtime MSAA changes - MSAA: Renderer::setMsaaSamples() orchestrates swapchain+pipeline+ImGui rebuild - MSAA: Anti-Aliasing combo (Off/2x/4x/8x) in Video settings, persisted - Update auth screen assets and terrain fragment shader
This commit is contained in:
parent
6d213ad49b
commit
e12141a673
54 changed files with 2069 additions and 144 deletions
|
|
@ -1,11 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
#include "auth/auth_handler.hpp"
|
||||
#include "rendering/video_player.hpp"
|
||||
#include <vulkan/vulkan.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <functional>
|
||||
|
||||
namespace wowee { namespace rendering { class VkContext; } }
|
||||
|
||||
namespace wowee { namespace ui {
|
||||
|
||||
/**
|
||||
|
|
@ -103,9 +105,18 @@ private:
|
|||
void upsertCurrentServerProfile(bool includePasswordHash);
|
||||
std::string currentExpansionId() const;
|
||||
|
||||
// Background video
|
||||
bool videoInitAttempted = false;
|
||||
rendering::VideoPlayer backgroundVideo;
|
||||
// Background image (Vulkan)
|
||||
bool bgInitAttempted = false;
|
||||
bool loadBackgroundImage();
|
||||
void destroyBackgroundImage();
|
||||
rendering::VkContext* bgVkCtx = nullptr;
|
||||
VkImage bgImage = VK_NULL_HANDLE;
|
||||
VkDeviceMemory bgMemory = VK_NULL_HANDLE;
|
||||
VkImageView bgImageView = VK_NULL_HANDLE;
|
||||
VkSampler bgSampler = VK_NULL_HANDLE;
|
||||
VkDescriptorSet bgDescriptorSet = VK_NULL_HANDLE;
|
||||
int bgWidth = 0;
|
||||
int bgHeight = 0;
|
||||
|
||||
bool musicInitAttempted = false;
|
||||
bool musicPlaying = false;
|
||||
|
|
|
|||
|
|
@ -102,6 +102,7 @@ private:
|
|||
bool pendingAutoLoot = false;
|
||||
bool pendingUseOriginalSoundtrack = true;
|
||||
int pendingGroundClutterDensity = 100;
|
||||
int pendingAntiAliasing = 0; // 0=Off, 1=2x, 2=4x, 3=8x
|
||||
|
||||
// UI element transparency (0.0 = fully transparent, 1.0 = fully opaque)
|
||||
float uiOpacity_ = 0.65f;
|
||||
|
|
@ -110,6 +111,7 @@ private:
|
|||
bool minimapNpcDots_ = false;
|
||||
bool minimapSettingsApplied_ = false;
|
||||
bool volumeSettingsApplied_ = false; // True once saved volume settings applied to audio managers
|
||||
bool msaaSettingsApplied_ = false; // True once saved MSAA setting applied to renderer
|
||||
|
||||
// Mute state: mute bypasses master volume without touching slider values
|
||||
bool soundMuted_ = false;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue