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Add configurable MSAA anti-aliasing, update auth screen and terrain shader
- MSAA: conditional 2-att (off) vs 3-att (on) render pass with auto-resolve - MSAA: multisampled color+depth images, query max supported sample count - MSAA: .setMultisample() on all 25+ main-pass pipelines across 17 renderers - MSAA: recreatePipelines() on every sub-renderer for runtime MSAA changes - MSAA: Renderer::setMsaaSamples() orchestrates swapchain+pipeline+ImGui rebuild - MSAA: Anti-Aliasing combo (Off/2x/4x/8x) in Video settings, persisted - Update auth screen assets and terrain fragment shader
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6d213ad49b
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54 changed files with 2069 additions and 144 deletions
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@ -328,10 +328,14 @@ void ADTLoader::parseMCNK(const uint8_t* data, size_t size, int chunkIndex, ADTT
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" holes=0x", std::hex, chunk.holes, std::dec);
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}
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// Position (stored at offset 0x68 = 104 in MCNK header)
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chunk.position[0] = readFloat(data, 104); // X
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chunk.position[1] = readFloat(data, 108); // Y
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chunk.position[2] = readFloat(data, 112); // Z
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// MCNK position is in canonical WoW coordinates (NOT ADT placement space):
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// offset 104: wowY (west axis, horizontal — unused, XY computed from tile indices)
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// offset 108: wowX (north axis, horizontal — unused, XY computed from tile indices)
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// offset 112: wowZ = HEIGHT BASE (MCVT heights are relative to this)
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chunk.position[0] = readFloat(data, 104); // wowY (unused)
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chunk.position[1] = readFloat(data, 108); // wowX (unused)
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chunk.position[2] = readFloat(data, 112); // wowZ = height base
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// Parse sub-chunks using offsets from MCNK header
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// WoW ADT sub-chunks may have their own 8-byte headers (magic+size)
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@ -409,7 +413,11 @@ void ADTLoader::parseMCVT(const uint8_t* data, size_t size, MapChunk& chunk) {
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// Log height range for first chunk only
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static bool logged = false;
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if (!logged) {
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LOG_DEBUG("MCVT height range: [", minHeight, ", ", maxHeight, "]");
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LOG_INFO("MCVT height range: [", minHeight, ", ", maxHeight, "]",
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" (heights[0]=", chunk.heightMap.heights[0],
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" heights[8]=", chunk.heightMap.heights[8],
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" heights[136]=", chunk.heightMap.heights[136],
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" heights[144]=", chunk.heightMap.heights[144], ")");
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logged = true;
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}
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}
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