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https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
Add configurable MSAA anti-aliasing, update auth screen and terrain shader
- MSAA: conditional 2-att (off) vs 3-att (on) render pass with auto-resolve - MSAA: multisampled color+depth images, query max supported sample count - MSAA: .setMultisample() on all 25+ main-pass pipelines across 17 renderers - MSAA: recreatePipelines() on every sub-renderer for runtime MSAA changes - MSAA: Renderer::setMsaaSamples() orchestrates swapchain+pipeline+ImGui rebuild - MSAA: Anti-Aliasing combo (Off/2x/4x/8x) in Video settings, persisted - Update auth screen assets and terrain fragment shader
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6d213ad49b
commit
e12141a673
54 changed files with 2069 additions and 144 deletions
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@ -210,6 +210,7 @@ bool CharacterRenderer::initialize(VkContext* ctx, VkDescriptorSetLayout perFram
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.setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE)
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.setDepthTest(true, depthWrite, VK_COMPARE_OP_LESS_OR_EQUAL)
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.setColorBlendAttachment(blendState)
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.setMultisample(vkCtx_->getMsaaSamples())
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.setLayout(pipelineLayout_)
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.setRenderPass(mainPass)
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.setDynamicStates({VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR})
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@ -2564,5 +2565,69 @@ void CharacterRenderer::dumpAnimations(uint32_t instanceId) const {
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core::Logger::getInstance().info("=== End animation dump ===");
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}
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void CharacterRenderer::recreatePipelines() {
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if (!vkCtx_) return;
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VkDevice device = vkCtx_->getDevice();
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vkDeviceWaitIdle(device);
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// Destroy old main-pass pipelines (NOT shadow, NOT pipeline layout)
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if (opaquePipeline_) { vkDestroyPipeline(device, opaquePipeline_, nullptr); opaquePipeline_ = VK_NULL_HANDLE; }
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if (alphaTestPipeline_) { vkDestroyPipeline(device, alphaTestPipeline_, nullptr); alphaTestPipeline_ = VK_NULL_HANDLE; }
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if (alphaPipeline_) { vkDestroyPipeline(device, alphaPipeline_, nullptr); alphaPipeline_ = VK_NULL_HANDLE; }
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if (additivePipeline_) { vkDestroyPipeline(device, additivePipeline_, nullptr); additivePipeline_ = VK_NULL_HANDLE; }
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// --- Load shaders ---
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rendering::VkShaderModule charVert, charFrag;
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charVert.loadFromFile(device, "assets/shaders/character.vert.spv");
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charFrag.loadFromFile(device, "assets/shaders/character.frag.spv");
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if (!charVert.isValid() || !charFrag.isValid()) {
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LOG_ERROR("CharacterRenderer::recreatePipelines: missing required shaders");
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return;
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}
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VkRenderPass mainPass = vkCtx_->getImGuiRenderPass();
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// --- Vertex input ---
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VkVertexInputBindingDescription charBinding{};
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charBinding.binding = 0;
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charBinding.stride = sizeof(pipeline::M2Vertex);
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charBinding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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std::vector<VkVertexInputAttributeDescription> charAttrs = {
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{0, 0, VK_FORMAT_R32G32B32_SFLOAT, static_cast<uint32_t>(offsetof(pipeline::M2Vertex, position))},
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{1, 0, VK_FORMAT_R8G8B8A8_UNORM, static_cast<uint32_t>(offsetof(pipeline::M2Vertex, boneWeights))},
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{2, 0, VK_FORMAT_R8G8B8A8_UINT, static_cast<uint32_t>(offsetof(pipeline::M2Vertex, boneIndices))},
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{3, 0, VK_FORMAT_R32G32B32_SFLOAT, static_cast<uint32_t>(offsetof(pipeline::M2Vertex, normal))},
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{4, 0, VK_FORMAT_R32G32_SFLOAT, static_cast<uint32_t>(offsetof(pipeline::M2Vertex, texCoords))},
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};
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auto buildCharPipeline = [&](VkPipelineColorBlendAttachmentState blendState, bool depthWrite) -> VkPipeline {
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return PipelineBuilder()
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.setShaders(charVert.stageInfo(VK_SHADER_STAGE_VERTEX_BIT),
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charFrag.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT))
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.setVertexInput({charBinding}, charAttrs)
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.setTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST)
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.setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE)
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.setDepthTest(true, depthWrite, VK_COMPARE_OP_LESS_OR_EQUAL)
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.setColorBlendAttachment(blendState)
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.setMultisample(vkCtx_->getMsaaSamples())
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.setLayout(pipelineLayout_)
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.setRenderPass(mainPass)
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.setDynamicStates({VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR})
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.build(device);
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};
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opaquePipeline_ = buildCharPipeline(PipelineBuilder::blendDisabled(), true);
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alphaTestPipeline_ = buildCharPipeline(PipelineBuilder::blendAlpha(), true);
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alphaPipeline_ = buildCharPipeline(PipelineBuilder::blendAlpha(), false);
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additivePipeline_ = buildCharPipeline(PipelineBuilder::blendAdditive(), false);
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charVert.destroy();
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charFrag.destroy();
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core::Logger::getInstance().info("CharacterRenderer: pipelines recreated");
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}
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} // namespace rendering
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} // namespace wowee
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