mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 15:50:20 +00:00
Add configurable MSAA anti-aliasing, update auth screen and terrain shader
- MSAA: conditional 2-att (off) vs 3-att (on) render pass with auto-resolve - MSAA: multisampled color+depth images, query max supported sample count - MSAA: .setMultisample() on all 25+ main-pass pipelines across 17 renderers - MSAA: recreatePipelines() on every sub-renderer for runtime MSAA changes - MSAA: Renderer::setMsaaSamples() orchestrates swapchain+pipeline+ImGui rebuild - MSAA: Anti-Aliasing combo (Off/2x/4x/8x) in Video settings, persisted - Update auth screen assets and terrain fragment shader
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parent
6d213ad49b
commit
e12141a673
54 changed files with 2069 additions and 144 deletions
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@ -468,6 +468,7 @@ bool M2Renderer::initialize(VkContext* ctx, VkDescriptorSetLayout perFrameLayout
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.setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE)
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.setDepthTest(true, depthWrite, VK_COMPARE_OP_LESS_OR_EQUAL)
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.setColorBlendAttachment(blendState)
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.setMultisample(vkCtx_->getMsaaSamples())
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.setLayout(pipelineLayout_)
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.setRenderPass(mainPass)
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.setDynamicStates({VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR})
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@ -502,6 +503,7 @@ bool M2Renderer::initialize(VkContext* ctx, VkDescriptorSetLayout perFrameLayout
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.setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE)
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.setDepthTest(true, false, VK_COMPARE_OP_LESS_OR_EQUAL)
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.setColorBlendAttachment(blend)
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.setMultisample(vkCtx_->getMsaaSamples())
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.setLayout(particlePipelineLayout_)
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.setRenderPass(mainPass)
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.setDynamicStates({VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR})
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@ -534,6 +536,7 @@ bool M2Renderer::initialize(VkContext* ctx, VkDescriptorSetLayout perFrameLayout
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.setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE)
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.setDepthTest(true, false, VK_COMPARE_OP_LESS_OR_EQUAL)
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.setColorBlendAttachment(PipelineBuilder::blendAlpha())
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.setMultisample(vkCtx_->getMsaaSamples())
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.setLayout(smokePipelineLayout_)
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.setRenderPass(mainPass)
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.setDynamicStates({VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR})
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@ -3677,5 +3680,144 @@ float M2Renderer::raycastBoundingBoxes(const glm::vec3& origin, const glm::vec3&
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return closestHit;
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}
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void M2Renderer::recreatePipelines() {
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if (!vkCtx_) return;
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VkDevice device = vkCtx_->getDevice();
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vkDeviceWaitIdle(device);
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// Destroy old main-pass pipelines (NOT shadow, NOT pipeline layouts)
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if (opaquePipeline_) { vkDestroyPipeline(device, opaquePipeline_, nullptr); opaquePipeline_ = VK_NULL_HANDLE; }
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if (alphaTestPipeline_) { vkDestroyPipeline(device, alphaTestPipeline_, nullptr); alphaTestPipeline_ = VK_NULL_HANDLE; }
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if (alphaPipeline_) { vkDestroyPipeline(device, alphaPipeline_, nullptr); alphaPipeline_ = VK_NULL_HANDLE; }
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if (additivePipeline_) { vkDestroyPipeline(device, additivePipeline_, nullptr); additivePipeline_ = VK_NULL_HANDLE; }
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if (particlePipeline_) { vkDestroyPipeline(device, particlePipeline_, nullptr); particlePipeline_ = VK_NULL_HANDLE; }
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if (particleAdditivePipeline_) { vkDestroyPipeline(device, particleAdditivePipeline_, nullptr); particleAdditivePipeline_ = VK_NULL_HANDLE; }
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if (smokePipeline_) { vkDestroyPipeline(device, smokePipeline_, nullptr); smokePipeline_ = VK_NULL_HANDLE; }
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// --- Load shaders ---
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rendering::VkShaderModule m2Vert, m2Frag;
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rendering::VkShaderModule particleVert, particleFrag;
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rendering::VkShaderModule smokeVert, smokeFrag;
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m2Vert.loadFromFile(device, "assets/shaders/m2.vert.spv");
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m2Frag.loadFromFile(device, "assets/shaders/m2.frag.spv");
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particleVert.loadFromFile(device, "assets/shaders/m2_particle.vert.spv");
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particleFrag.loadFromFile(device, "assets/shaders/m2_particle.frag.spv");
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smokeVert.loadFromFile(device, "assets/shaders/m2_smoke.vert.spv");
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smokeFrag.loadFromFile(device, "assets/shaders/m2_smoke.frag.spv");
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if (!m2Vert.isValid() || !m2Frag.isValid()) {
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LOG_ERROR("M2Renderer::recreatePipelines: missing required shaders");
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return;
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}
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VkRenderPass mainPass = vkCtx_->getImGuiRenderPass();
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// --- M2 model vertex input ---
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VkVertexInputBindingDescription m2Binding{};
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m2Binding.binding = 0;
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m2Binding.stride = 18 * sizeof(float);
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m2Binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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std::vector<VkVertexInputAttributeDescription> m2Attrs = {
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{0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0}, // position
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{1, 0, VK_FORMAT_R32G32B32_SFLOAT, 3 * sizeof(float)}, // normal
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{2, 0, VK_FORMAT_R32G32_SFLOAT, 6 * sizeof(float)}, // texCoord0
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{5, 0, VK_FORMAT_R32G32_SFLOAT, 8 * sizeof(float)}, // texCoord1
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{3, 0, VK_FORMAT_R32G32B32A32_SFLOAT, 10 * sizeof(float)}, // boneWeights
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{4, 0, VK_FORMAT_R32G32B32A32_SFLOAT, 14 * sizeof(float)}, // boneIndices (float)
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};
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auto buildM2Pipeline = [&](VkPipelineColorBlendAttachmentState blendState, bool depthWrite) -> VkPipeline {
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return PipelineBuilder()
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.setShaders(m2Vert.stageInfo(VK_SHADER_STAGE_VERTEX_BIT),
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m2Frag.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT))
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.setVertexInput({m2Binding}, m2Attrs)
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.setTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST)
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.setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE)
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.setDepthTest(true, depthWrite, VK_COMPARE_OP_LESS_OR_EQUAL)
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.setColorBlendAttachment(blendState)
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.setMultisample(vkCtx_->getMsaaSamples())
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.setLayout(pipelineLayout_)
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.setRenderPass(mainPass)
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.setDynamicStates({VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR})
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.build(device);
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};
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opaquePipeline_ = buildM2Pipeline(PipelineBuilder::blendDisabled(), true);
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alphaTestPipeline_ = buildM2Pipeline(PipelineBuilder::blendAlpha(), true);
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alphaPipeline_ = buildM2Pipeline(PipelineBuilder::blendAlpha(), false);
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additivePipeline_ = buildM2Pipeline(PipelineBuilder::blendAdditive(), false);
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// --- Particle pipelines ---
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if (particleVert.isValid() && particleFrag.isValid()) {
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VkVertexInputBindingDescription pBind{};
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pBind.binding = 0;
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pBind.stride = 9 * sizeof(float); // pos3 + color4 + size1 + tile1
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pBind.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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std::vector<VkVertexInputAttributeDescription> pAttrs = {
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{0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0}, // position
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{1, 0, VK_FORMAT_R32G32B32A32_SFLOAT, 3 * sizeof(float)}, // color
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{2, 0, VK_FORMAT_R32_SFLOAT, 7 * sizeof(float)}, // size
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{3, 0, VK_FORMAT_R32_SFLOAT, 8 * sizeof(float)}, // tile
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};
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auto buildParticlePipeline = [&](VkPipelineColorBlendAttachmentState blend) -> VkPipeline {
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return PipelineBuilder()
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.setShaders(particleVert.stageInfo(VK_SHADER_STAGE_VERTEX_BIT),
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particleFrag.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT))
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.setVertexInput({pBind}, pAttrs)
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.setTopology(VK_PRIMITIVE_TOPOLOGY_POINT_LIST)
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.setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE)
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.setDepthTest(true, false, VK_COMPARE_OP_LESS_OR_EQUAL)
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.setColorBlendAttachment(blend)
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.setMultisample(vkCtx_->getMsaaSamples())
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.setLayout(particlePipelineLayout_)
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.setRenderPass(mainPass)
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.setDynamicStates({VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR})
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.build(device);
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};
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particlePipeline_ = buildParticlePipeline(PipelineBuilder::blendAlpha());
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particleAdditivePipeline_ = buildParticlePipeline(PipelineBuilder::blendAdditive());
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}
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// --- Smoke pipeline ---
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if (smokeVert.isValid() && smokeFrag.isValid()) {
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VkVertexInputBindingDescription sBind{};
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sBind.binding = 0;
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sBind.stride = 6 * sizeof(float); // pos3 + lifeRatio1 + size1 + isSpark1
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sBind.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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std::vector<VkVertexInputAttributeDescription> sAttrs = {
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{0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0}, // position
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{1, 0, VK_FORMAT_R32_SFLOAT, 3 * sizeof(float)}, // lifeRatio
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{2, 0, VK_FORMAT_R32_SFLOAT, 4 * sizeof(float)}, // size
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{3, 0, VK_FORMAT_R32_SFLOAT, 5 * sizeof(float)}, // isSpark
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};
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smokePipeline_ = PipelineBuilder()
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.setShaders(smokeVert.stageInfo(VK_SHADER_STAGE_VERTEX_BIT),
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smokeFrag.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT))
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.setVertexInput({sBind}, sAttrs)
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.setTopology(VK_PRIMITIVE_TOPOLOGY_POINT_LIST)
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.setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE)
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.setDepthTest(true, false, VK_COMPARE_OP_LESS_OR_EQUAL)
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.setColorBlendAttachment(PipelineBuilder::blendAlpha())
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.setMultisample(vkCtx_->getMsaaSamples())
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.setLayout(smokePipelineLayout_)
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.setRenderPass(mainPass)
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.setDynamicStates({VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR})
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.build(device);
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}
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m2Vert.destroy(); m2Frag.destroy();
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particleVert.destroy(); particleFrag.destroy();
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smokeVert.destroy(); smokeFrag.destroy();
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core::Logger::getInstance().info("M2Renderer: pipelines recreated");
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}
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} // namespace rendering
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} // namespace wowee
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