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Add configurable MSAA anti-aliasing, update auth screen and terrain shader
- MSAA: conditional 2-att (off) vs 3-att (on) render pass with auto-resolve - MSAA: multisampled color+depth images, query max supported sample count - MSAA: .setMultisample() on all 25+ main-pass pipelines across 17 renderers - MSAA: recreatePipelines() on every sub-renderer for runtime MSAA changes - MSAA: Renderer::setMsaaSamples() orchestrates swapchain+pipeline+ImGui rebuild - MSAA: Anti-Aliasing combo (Off/2x/4x/8x) in Video settings, persisted - Update auth screen assets and terrain fragment shader
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54 changed files with 2069 additions and 144 deletions
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@ -446,7 +446,7 @@ void Minimap::render(VkCommandBuffer cmd, const Camera& playerCamera,
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float pixelW = static_cast<float>(mapSize) / screenWidth;
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float pixelH = static_cast<float>(mapSize) / screenHeight;
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float x = 1.0f - pixelW - margin / screenWidth;
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float y = 1.0f - pixelH - margin / screenHeight;
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float y = margin / screenHeight; // top edge in Vulkan (y=0 is top)
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// Compute player's UV in the composite texture
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constexpr float TILE_SIZE = core::coords::TILE_SIZE;
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