Add configurable MSAA anti-aliasing, update auth screen and terrain shader

- MSAA: conditional 2-att (off) vs 3-att (on) render pass with auto-resolve
- MSAA: multisampled color+depth images, query max supported sample count
- MSAA: .setMultisample() on all 25+ main-pass pipelines across 17 renderers
- MSAA: recreatePipelines() on every sub-renderer for runtime MSAA changes
- MSAA: Renderer::setMsaaSamples() orchestrates swapchain+pipeline+ImGui rebuild
- MSAA: Anti-Aliasing combo (Off/2x/4x/8x) in Video settings, persisted
- Update auth screen assets and terrain fragment shader
This commit is contained in:
Kelsi 2026-02-22 02:59:24 -08:00
parent 6d213ad49b
commit e12141a673
54 changed files with 2069 additions and 144 deletions

View file

@ -77,7 +77,7 @@ bool UIManager::initialize(core::Window* win) {
initInfo.MinImageCount = 2;
initInfo.ImageCount = vkCtx->getSwapchainImageCount();
initInfo.PipelineInfoMain.RenderPass = vkCtx->getImGuiRenderPass();
initInfo.PipelineInfoMain.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
initInfo.PipelineInfoMain.MSAASamples = vkCtx->getMsaaSamples();
ImGui_ImplVulkan_Init(&initInfo);