refactor(editor): extract WOB/WHM/WOC IO into cli_world_io.cpp

Moves all six world-asset interchange handlers (--export-wob-glb,
--export-wob-obj, --import-wob-obj, --export-whm-glb,
--export-whm-obj, --export-woc-obj) out of main.cpp into a new
cli_world_io.{hpp,cpp} module. WOB / WHM / WOC are our open
replacements for proprietary WMO / ADT-heightmap / ADT-collision
data; these are the bridge that lets the open formats round-trip
through Blender, MeshLab, Three.js, and the rest of the standard
3D toolchain.

main.cpp shrinks by 858 lines (8,997 to 8,140). The single-mesh
--import-obj handler stays inline for now -- it shadow-mirrors
cli_wom_io's --import-stl semantics and will move there next.
This commit is contained in:
Kelsi 2026-05-09 07:03:14 -07:00
parent 61bc9dfb15
commit e128d91d66
4 changed files with 958 additions and 862 deletions

View file

@ -0,0 +1,929 @@
#include "cli_world_io.hpp"
#include "pipeline/wowee_building.hpp"
#include "pipeline/wowee_collision.hpp"
#include "pipeline/wowee_terrain_loader.hpp"
#include "pipeline/adt_loader.hpp"
#include <glm/glm.hpp>
#include <nlohmann/json.hpp>
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <filesystem>
#include <fstream>
#include <sstream>
#include <string>
#include <unordered_map>
#include <vector>
namespace wowee {
namespace editor {
namespace cli {
namespace {
int handleExportWobGlb(int& i, int argc, char** argv) {
// glTF 2.0 binary export for WOB. Same purpose as --export-glb
// for WOM but adapted for buildings: each WOB group becomes
// one primitive in a single mesh, sharing one big vertex
// pool concatenated from per-group vertex arrays.
std::string base = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
if (base.size() >= 4 && base.substr(base.size() - 4) == ".wob")
base = base.substr(0, base.size() - 4);
if (!wowee::pipeline::WoweeBuildingLoader::exists(base)) {
std::fprintf(stderr, "WOB not found: %s.wob\n", base.c_str());
return 1;
}
if (outPath.empty()) outPath = base + ".glb";
auto bld = wowee::pipeline::WoweeBuildingLoader::load(base);
if (!bld.isValid()) {
std::fprintf(stderr, "WOB has no groups: %s.wob\n", base.c_str());
return 1;
}
// Total counts + per-group offsets needed before allocating
// the BIN buffer. Index buffer is uint32 so groups can each
// index into the global pool by offset.
uint32_t totalV = 0, totalI = 0;
std::vector<uint32_t> groupVertOff(bld.groups.size(), 0);
std::vector<uint32_t> groupIdxOff(bld.groups.size(), 0);
for (size_t g = 0; g < bld.groups.size(); ++g) {
groupVertOff[g] = totalV;
groupIdxOff[g] = totalI;
totalV += static_cast<uint32_t>(bld.groups[g].vertices.size());
totalI += static_cast<uint32_t>(bld.groups[g].indices.size());
}
if (totalV == 0 || totalI == 0) {
std::fprintf(stderr, "WOB has no vertex data\n");
return 1;
}
const uint32_t posOff = 0;
const uint32_t nrmOff = posOff + totalV * 12;
const uint32_t uvOff = nrmOff + totalV * 12;
const uint32_t idxOff = uvOff + totalV * 8;
const uint32_t binSize = idxOff + totalI * 4;
std::vector<uint8_t> bin(binSize);
// Pack per-group geometry into the global pool. Indices get
// offset by the group's starting vertex index so they
// continue to reference the right vertices in the merged pool.
uint32_t vCursor = 0, iCursor = 0;
glm::vec3 bMin{1e30f}, bMax{-1e30f};
for (size_t g = 0; g < bld.groups.size(); ++g) {
const auto& grp = bld.groups[g];
for (const auto& v : grp.vertices) {
std::memcpy(&bin[posOff + vCursor * 12 + 0], &v.position.x, 4);
std::memcpy(&bin[posOff + vCursor * 12 + 4], &v.position.y, 4);
std::memcpy(&bin[posOff + vCursor * 12 + 8], &v.position.z, 4);
std::memcpy(&bin[nrmOff + vCursor * 12 + 0], &v.normal.x, 4);
std::memcpy(&bin[nrmOff + vCursor * 12 + 4], &v.normal.y, 4);
std::memcpy(&bin[nrmOff + vCursor * 12 + 8], &v.normal.z, 4);
std::memcpy(&bin[uvOff + vCursor * 8 + 0], &v.texCoord.x, 4);
std::memcpy(&bin[uvOff + vCursor * 8 + 4], &v.texCoord.y, 4);
bMin = glm::min(bMin, v.position);
bMax = glm::max(bMax, v.position);
vCursor++;
}
// Offset indices by group's vertex base so merged pool
// indexing still works. uint32 indices, written LE.
for (uint32_t idx : grp.indices) {
uint32_t off = idx + groupVertOff[g];
std::memcpy(&bin[idxOff + iCursor * 4], &off, 4);
iCursor++;
}
}
// Build glTF JSON.
nlohmann::json gj;
gj["asset"] = {{"version", "2.0"},
{"generator", "wowee_editor --export-wob-glb"}};
gj["scene"] = 0;
gj["scenes"] = nlohmann::json::array({nlohmann::json{{"nodes", {0}}}});
gj["nodes"] = nlohmann::json::array({nlohmann::json{
{"name", bld.name.empty() ? "WoweeBuilding" : bld.name},
{"mesh", 0}
}});
gj["buffers"] = nlohmann::json::array({nlohmann::json{
{"byteLength", binSize}
}});
nlohmann::json bufferViews = nlohmann::json::array();
bufferViews.push_back({{"buffer", 0}, {"byteOffset", posOff},
{"byteLength", totalV * 12}, {"target", 34962}});
bufferViews.push_back({{"buffer", 0}, {"byteOffset", nrmOff},
{"byteLength", totalV * 12}, {"target", 34962}});
bufferViews.push_back({{"buffer", 0}, {"byteOffset", uvOff},
{"byteLength", totalV * 8}, {"target", 34962}});
bufferViews.push_back({{"buffer", 0}, {"byteOffset", idxOff},
{"byteLength", totalI * 4}, {"target", 34963}});
gj["bufferViews"] = bufferViews;
nlohmann::json accessors = nlohmann::json::array();
accessors.push_back({
{"bufferView", 0}, {"componentType", 5126},
{"count", totalV}, {"type", "VEC3"},
{"min", {bMin.x, bMin.y, bMin.z}},
{"max", {bMax.x, bMax.y, bMax.z}}
});
accessors.push_back({{"bufferView", 1}, {"componentType", 5126},
{"count", totalV}, {"type", "VEC3"}});
accessors.push_back({{"bufferView", 2}, {"componentType", 5126},
{"count", totalV}, {"type", "VEC2"}});
// Per-group primitives — each gets its own indices accessor
// sliced from the shared index bufferView via byteOffset.
nlohmann::json primitives = nlohmann::json::array();
for (size_t g = 0; g < bld.groups.size(); ++g) {
uint32_t accIdx = static_cast<uint32_t>(accessors.size());
accessors.push_back({
{"bufferView", 3},
{"byteOffset", groupIdxOff[g] * 4},
{"componentType", 5125},
{"count", bld.groups[g].indices.size()},
{"type", "SCALAR"}
});
primitives.push_back({
{"attributes", {{"POSITION", 0}, {"NORMAL", 1}, {"TEXCOORD_0", 2}}},
{"indices", accIdx},
{"mode", 4}
});
}
gj["accessors"] = accessors;
gj["meshes"] = nlohmann::json::array({nlohmann::json{
{"primitives", primitives}
}});
std::string jsonStr = gj.dump();
while (jsonStr.size() % 4 != 0) jsonStr += ' ';
uint32_t jsonLen = static_cast<uint32_t>(jsonStr.size());
uint32_t binLen = binSize;
uint32_t totalLen = 12 + 8 + jsonLen + 8 + binLen;
std::ofstream out(outPath, std::ios::binary);
if (!out) {
std::fprintf(stderr, "Failed to open output: %s\n", outPath.c_str());
return 1;
}
uint32_t magic = 0x46546C67;
uint32_t version = 2;
out.write(reinterpret_cast<const char*>(&magic), 4);
out.write(reinterpret_cast<const char*>(&version), 4);
out.write(reinterpret_cast<const char*>(&totalLen), 4);
uint32_t jsonChunkType = 0x4E4F534A;
out.write(reinterpret_cast<const char*>(&jsonLen), 4);
out.write(reinterpret_cast<const char*>(&jsonChunkType), 4);
out.write(jsonStr.data(), jsonLen);
uint32_t binChunkType = 0x004E4942;
out.write(reinterpret_cast<const char*>(&binLen), 4);
out.write(reinterpret_cast<const char*>(&binChunkType), 4);
out.write(reinterpret_cast<const char*>(bin.data()), binLen);
out.close();
std::printf("Exported %s.wob -> %s\n", base.c_str(), outPath.c_str());
std::printf(" %zu groups -> %zu primitives, %u verts, %u tris, %u-byte BIN\n",
bld.groups.size(), primitives.size(),
totalV, totalI / 3, binLen);
return 0;
}
int handleExportWhmGlb(int& i, int argc, char** argv) {
// glTF 2.0 binary export for WHM/WOT terrain. Mirrors
// --export-whm-obj's mesh layout (9x9 outer grid per chunk
// → 8x8 quads → 2 tris each), but ships as a single .glb
// viewable in any modern web 3D tool. Per-chunk primitives
// so designers can hide individual chunks in three.js.
std::string base = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
for (const char* ext : {".wot", ".whm"}) {
if (base.size() >= 4 && base.substr(base.size() - 4) == ext) {
base = base.substr(0, base.size() - 4);
break;
}
}
if (!wowee::pipeline::WoweeTerrainLoader::exists(base)) {
std::fprintf(stderr, "WHM/WOT not found: %s.{whm,wot}\n", base.c_str());
return 1;
}
if (outPath.empty()) outPath = base + ".glb";
wowee::pipeline::ADTTerrain terrain;
wowee::pipeline::WoweeTerrainLoader::load(base, terrain);
// Same coord constants as --export-whm-obj so the .glb and
// .obj of the same source align spatially.
constexpr float kTileSize = 533.33333f;
constexpr float kChunkSize = kTileSize / 16.0f;
constexpr float kVertSpacing = kChunkSize / 8.0f;
// Walk the 16x16 chunk grid, build per-chunk vertex + index
// arrays. Hole bits respected (cave-entrance quads dropped).
struct ChunkMesh { uint32_t vertOff, vertCount, idxOff, idxCount; };
std::vector<ChunkMesh> chunkMeshes;
std::vector<glm::vec3> positions; // packed sequentially
std::vector<uint32_t> indices;
int loadedChunks = 0;
glm::vec3 bMin{1e30f}, bMax{-1e30f};
for (int cx = 0; cx < 16; ++cx) {
for (int cy = 0; cy < 16; ++cy) {
const auto& chunk = terrain.getChunk(cx, cy);
if (!chunk.heightMap.isLoaded()) continue;
loadedChunks++;
ChunkMesh cm{};
cm.vertOff = static_cast<uint32_t>(positions.size());
cm.idxOff = static_cast<uint32_t>(indices.size());
float chunkBaseX = (32.0f - terrain.coord.y) * kTileSize - cy * kChunkSize;
float chunkBaseY = (32.0f - terrain.coord.x) * kTileSize - cx * kChunkSize;
// 9x9 outer verts (skip 8x8 inner fan-center verts).
for (int row = 0; row < 9; ++row) {
for (int col = 0; col < 9; ++col) {
glm::vec3 p{
chunkBaseX - row * kVertSpacing,
chunkBaseY - col * kVertSpacing,
chunk.position[2] + chunk.heightMap.heights[row * 17 + col]
};
positions.push_back(p);
bMin = glm::min(bMin, p);
bMax = glm::max(bMax, p);
}
}
cm.vertCount = 81;
bool isHoleChunk = (chunk.holes != 0);
auto idx = [&](int r, int c) { return cm.vertOff + r * 9 + c; };
for (int row = 0; row < 8; ++row) {
for (int col = 0; col < 8; ++col) {
if (isHoleChunk) {
int hx = col / 2, hy = row / 2;
if (chunk.holes & (1 << (hy * 4 + hx))) continue;
}
indices.push_back(idx(row, col));
indices.push_back(idx(row, col + 1));
indices.push_back(idx(row + 1, col + 1));
indices.push_back(idx(row, col));
indices.push_back(idx(row + 1, col + 1));
indices.push_back(idx(row + 1, col));
}
}
cm.idxCount = static_cast<uint32_t>(indices.size()) - cm.idxOff;
chunkMeshes.push_back(cm);
}
}
if (loadedChunks == 0) {
std::fprintf(stderr, "WHM has no loaded chunks\n");
return 1;
}
// Synthesize normals as +Z (terrain is Z-up). Real per-vertex
// normals would need a smoothing pass across chunk boundaries
// — skip for v1, viewers can compute their own from positions.
const uint32_t totalV = static_cast<uint32_t>(positions.size());
const uint32_t totalI = static_cast<uint32_t>(indices.size());
const uint32_t posOff = 0;
const uint32_t nrmOff = posOff + totalV * 12;
const uint32_t idxOff = nrmOff + totalV * 12;
const uint32_t binSize = idxOff + totalI * 4;
std::vector<uint8_t> bin(binSize);
for (uint32_t v = 0; v < totalV; ++v) {
std::memcpy(&bin[posOff + v * 12 + 0], &positions[v].x, 4);
std::memcpy(&bin[posOff + v * 12 + 4], &positions[v].y, 4);
std::memcpy(&bin[posOff + v * 12 + 8], &positions[v].z, 4);
float nx = 0, ny = 0, nz = 1;
std::memcpy(&bin[nrmOff + v * 12 + 0], &nx, 4);
std::memcpy(&bin[nrmOff + v * 12 + 4], &ny, 4);
std::memcpy(&bin[nrmOff + v * 12 + 8], &nz, 4);
}
std::memcpy(&bin[idxOff], indices.data(), totalI * 4);
// Build glTF JSON.
nlohmann::json gj;
gj["asset"] = {{"version", "2.0"},
{"generator", "wowee_editor --export-whm-glb"}};
gj["scene"] = 0;
gj["scenes"] = nlohmann::json::array({nlohmann::json{{"nodes", {0}}}});
std::string nodeName = "WoweeTerrain_" + std::to_string(terrain.coord.x) +
"_" + std::to_string(terrain.coord.y);
gj["nodes"] = nlohmann::json::array({nlohmann::json{
{"name", nodeName}, {"mesh", 0}
}});
gj["buffers"] = nlohmann::json::array({nlohmann::json{
{"byteLength", binSize}
}});
nlohmann::json bufferViews = nlohmann::json::array();
bufferViews.push_back({{"buffer", 0}, {"byteOffset", posOff},
{"byteLength", totalV * 12}, {"target", 34962}});
bufferViews.push_back({{"buffer", 0}, {"byteOffset", nrmOff},
{"byteLength", totalV * 12}, {"target", 34962}});
bufferViews.push_back({{"buffer", 0}, {"byteOffset", idxOff},
{"byteLength", totalI * 4}, {"target", 34963}});
gj["bufferViews"] = bufferViews;
nlohmann::json accessors = nlohmann::json::array();
accessors.push_back({
{"bufferView", 0}, {"componentType", 5126},
{"count", totalV}, {"type", "VEC3"},
{"min", {bMin.x, bMin.y, bMin.z}},
{"max", {bMax.x, bMax.y, bMax.z}}
});
accessors.push_back({{"bufferView", 1}, {"componentType", 5126},
{"count", totalV}, {"type", "VEC3"}});
// Per-chunk primitive — sliced from shared index bufferView.
nlohmann::json primitives = nlohmann::json::array();
for (const auto& cm : chunkMeshes) {
if (cm.idxCount == 0) continue; // all-hole chunk
uint32_t accIdx = static_cast<uint32_t>(accessors.size());
accessors.push_back({
{"bufferView", 2},
{"byteOffset", cm.idxOff * 4},
{"componentType", 5125},
{"count", cm.idxCount},
{"type", "SCALAR"}
});
primitives.push_back({
{"attributes", {{"POSITION", 0}, {"NORMAL", 1}}},
{"indices", accIdx},
{"mode", 4}
});
}
gj["accessors"] = accessors;
gj["meshes"] = nlohmann::json::array({nlohmann::json{
{"primitives", primitives}
}});
std::string jsonStr = gj.dump();
while (jsonStr.size() % 4 != 0) jsonStr += ' ';
uint32_t jsonLen = static_cast<uint32_t>(jsonStr.size());
uint32_t binLen = binSize;
uint32_t totalLen = 12 + 8 + jsonLen + 8 + binLen;
std::ofstream out(outPath, std::ios::binary);
if (!out) {
std::fprintf(stderr, "Failed to open output: %s\n", outPath.c_str());
return 1;
}
uint32_t magic = 0x46546C67, version = 2;
out.write(reinterpret_cast<const char*>(&magic), 4);
out.write(reinterpret_cast<const char*>(&version), 4);
out.write(reinterpret_cast<const char*>(&totalLen), 4);
uint32_t jsonChunkType = 0x4E4F534A;
out.write(reinterpret_cast<const char*>(&jsonLen), 4);
out.write(reinterpret_cast<const char*>(&jsonChunkType), 4);
out.write(jsonStr.data(), jsonLen);
uint32_t binChunkType = 0x004E4942;
out.write(reinterpret_cast<const char*>(&binLen), 4);
out.write(reinterpret_cast<const char*>(&binChunkType), 4);
out.write(reinterpret_cast<const char*>(bin.data()), binLen);
out.close();
std::printf("Exported %s.whm -> %s\n", base.c_str(), outPath.c_str());
std::printf(" %d chunks loaded, %u verts, %u tris, %zu primitives, %u-byte BIN\n",
loadedChunks, totalV, totalI / 3, primitives.size(), binLen);
return 0;
}
int handleExportWobObj(int& i, int argc, char** argv) {
// WOB is the WMO replacement; like --export-obj for WOM, this
// bridges WOB into the universal-3D-tool ecosystem. Each WOB
// group becomes one OBJ 'g' block, preserving the room/floor
// structure for downstream selection in Blender/MeshLab.
std::string base = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
if (base.size() >= 4 && base.substr(base.size() - 4) == ".wob")
base = base.substr(0, base.size() - 4);
if (!wowee::pipeline::WoweeBuildingLoader::exists(base)) {
std::fprintf(stderr, "WOB not found: %s.wob\n", base.c_str());
return 1;
}
if (outPath.empty()) outPath = base + ".obj";
auto bld = wowee::pipeline::WoweeBuildingLoader::load(base);
if (!bld.isValid()) {
std::fprintf(stderr, "WOB has no groups to export: %s.wob\n", base.c_str());
return 1;
}
std::ofstream obj(outPath);
if (!obj) {
std::fprintf(stderr, "Failed to open output file: %s\n", outPath.c_str());
return 1;
}
// Total verts/tris across all groups for the header.
size_t totalV = 0, totalI = 0;
for (const auto& g : bld.groups) {
totalV += g.vertices.size();
totalI += g.indices.size();
}
obj << "# Wavefront OBJ generated by wowee_editor --export-wob-obj\n";
obj << "# Source: " << base << ".wob\n";
obj << "# Groups: " << bld.groups.size()
<< " Verts: " << totalV
<< " Tris: " << totalI / 3
<< " Portals: " << bld.portals.size()
<< " Doodads: " << bld.doodads.size() << "\n\n";
obj << "o " << (bld.name.empty() ? "WoweeBuilding" : bld.name) << "\n";
// OBJ uses a single global vertex pool, so we offset each group's
// local indices by the running total of verts written so far.
uint32_t vertOffset = 0;
for (size_t g = 0; g < bld.groups.size(); ++g) {
const auto& grp = bld.groups[g];
if (grp.vertices.empty()) continue;
for (const auto& v : grp.vertices) {
obj << "v " << v.position.x << " "
<< v.position.y << " "
<< v.position.z << "\n";
}
for (const auto& v : grp.vertices) {
obj << "vt " << v.texCoord.x << " "
<< (1.0f - v.texCoord.y) << "\n";
}
for (const auto& v : grp.vertices) {
obj << "vn " << v.normal.x << " "
<< v.normal.y << " "
<< v.normal.z << "\n";
}
std::string groupName = grp.name.empty()
? "group_" + std::to_string(g)
: grp.name;
if (grp.isOutdoor) groupName += "_outdoor";
obj << "g " << groupName << "\n";
for (size_t k = 0; k + 2 < grp.indices.size(); k += 3) {
uint32_t i0 = grp.indices[k] + 1 + vertOffset;
uint32_t i1 = grp.indices[k + 1] + 1 + vertOffset;
uint32_t i2 = grp.indices[k + 2] + 1 + vertOffset;
obj << "f "
<< i0 << "/" << i0 << "/" << i0 << " "
<< i1 << "/" << i1 << "/" << i1 << " "
<< i2 << "/" << i2 << "/" << i2 << "\n";
}
vertOffset += static_cast<uint32_t>(grp.vertices.size());
}
// Doodad placements as a separate informational block — emit
// each as a comment line so OBJ stays valid but the data is
// recoverable for tools that want to re-create the placements.
if (!bld.doodads.empty()) {
obj << "\n# Doodad placements (model, position, rotation, scale):\n";
for (const auto& d : bld.doodads) {
obj << "# doodad " << d.modelPath
<< " pos " << d.position.x << "," << d.position.y << "," << d.position.z
<< " rot " << d.rotation.x << "," << d.rotation.y << "," << d.rotation.z
<< " scale " << d.scale << "\n";
}
}
obj.close();
std::printf("Exported %s.wob -> %s\n", base.c_str(), outPath.c_str());
std::printf(" %zu groups, %zu verts, %zu tris, %zu doodad placements\n",
bld.groups.size(), totalV, totalI / 3,
bld.doodads.size());
return 0;
}
int handleImportWobObj(int& i, int argc, char** argv) {
// Round-trip companion to --export-wob-obj. Each OBJ 'g' block
// becomes one WoweeBuilding::Group; geometry under that group
// is deduped into the group's local vertex array. Faces
// before any 'g' directive land in a default 'imported' group.
// Doodad placements written as # comment lines by --export-wob-obj
// ARE recognized and re-instanced into bld.doodads.
std::string objPath = argv[++i];
std::string wobBase;
if (i + 1 < argc && argv[i + 1][0] != '-') {
wobBase = argv[++i];
}
if (!std::filesystem::exists(objPath)) {
std::fprintf(stderr, "OBJ not found: %s\n", objPath.c_str());
return 1;
}
if (wobBase.empty()) {
wobBase = objPath;
if (wobBase.size() >= 4 &&
wobBase.substr(wobBase.size() - 4) == ".obj") {
wobBase = wobBase.substr(0, wobBase.size() - 4);
}
}
std::ifstream in(objPath);
if (!in) {
std::fprintf(stderr, "Failed to open OBJ: %s\n", objPath.c_str());
return 1;
}
// Global pools (OBJ vertex/uv/normal indices reference these
// across all groups).
std::vector<glm::vec3> positions;
std::vector<glm::vec2> texcoords;
std::vector<glm::vec3> normals;
wowee::pipeline::WoweeBuilding bld;
// Active group bookkeeping: dedupe table is per-group since
// each WOB group has its own local vertex buffer.
std::string activeGroup = "imported";
std::unordered_map<std::string, uint32_t> groupDedupe;
int activeGroupIdx = -1;
int badFaces = 0;
int triangulatedNgons = 0;
std::string objectName;
auto ensureActiveGroup = [&]() {
if (activeGroupIdx >= 0) return;
wowee::pipeline::WoweeBuilding::Group g;
g.name = activeGroup;
if (g.name.size() >= 8 &&
g.name.substr(g.name.size() - 8) == "_outdoor") {
g.name = g.name.substr(0, g.name.size() - 8);
g.isOutdoor = true;
}
bld.groups.push_back(g);
activeGroupIdx = static_cast<int>(bld.groups.size()) - 1;
groupDedupe.clear();
};
auto resolveCorner = [&](const std::string& token) -> int {
int v = 0, t = 0, n = 0;
{
const char* p = token.c_str();
char* endp = nullptr;
v = std::strtol(p, &endp, 10);
if (*endp == '/') {
++endp;
if (*endp != '/') t = std::strtol(endp, &endp, 10);
if (*endp == '/') {
++endp;
n = std::strtol(endp, &endp, 10);
}
}
}
auto absIdx = [](int idx, size_t pool) {
if (idx < 0) return static_cast<int>(pool) + idx;
return idx - 1;
};
int vi = absIdx(v, positions.size());
int ti = (t == 0) ? -1 : absIdx(t, texcoords.size());
int ni = (n == 0) ? -1 : absIdx(n, normals.size());
if (vi < 0 || vi >= static_cast<int>(positions.size())) return -1;
ensureActiveGroup();
std::string key = std::to_string(vi) + "/" +
std::to_string(ti) + "/" +
std::to_string(ni);
auto it = groupDedupe.find(key);
if (it != groupDedupe.end()) return static_cast<int>(it->second);
wowee::pipeline::WoweeBuilding::Vertex vert;
vert.position = positions[vi];
if (ti >= 0 && ti < static_cast<int>(texcoords.size())) {
vert.texCoord = texcoords[ti];
// Reverse the V-flip from --export-wob-obj.
vert.texCoord.y = 1.0f - vert.texCoord.y;
} else {
vert.texCoord = {0, 0};
}
if (ni >= 0 && ni < static_cast<int>(normals.size())) {
vert.normal = normals[ni];
} else {
vert.normal = {0, 0, 1};
}
vert.color = {1, 1, 1, 1};
auto& grp = bld.groups[activeGroupIdx];
uint32_t newIdx = static_cast<uint32_t>(grp.vertices.size());
grp.vertices.push_back(vert);
groupDedupe[key] = newIdx;
return static_cast<int>(newIdx);
};
std::string line;
while (std::getline(in, line)) {
while (!line.empty() && (line.back() == '\r' || line.back() == ' '))
line.pop_back();
if (line.empty()) continue;
// Recognize doodad placement comment lines emitted by
// --export-wob-obj so the round-trip preserves them.
if (line[0] == '#') {
if (line.find("# doodad ") == 0) {
std::istringstream ss(line);
std::string hash, doodadKw, modelPath, posKw, posStr,
rotKw, rotStr, scaleKw;
float scale = 1.0f;
ss >> hash >> doodadKw >> modelPath
>> posKw >> posStr
>> rotKw >> rotStr
>> scaleKw >> scale;
auto parse3 = [](const std::string& s, glm::vec3& out) {
int got = std::sscanf(s.c_str(), "%f,%f,%f",
&out.x, &out.y, &out.z);
return got == 3;
};
wowee::pipeline::WoweeBuilding::DoodadPlacement d;
d.modelPath = modelPath;
if (parse3(posStr, d.position) &&
parse3(rotStr, d.rotation) &&
std::isfinite(scale) && scale > 0.0f) {
d.scale = scale;
bld.doodads.push_back(d);
}
}
continue;
}
std::istringstream ss(line);
std::string tag;
ss >> tag;
if (tag == "v") {
glm::vec3 p; ss >> p.x >> p.y >> p.z;
positions.push_back(p);
} else if (tag == "vt") {
glm::vec2 t; ss >> t.x >> t.y;
texcoords.push_back(t);
} else if (tag == "vn") {
glm::vec3 n; ss >> n.x >> n.y >> n.z;
normals.push_back(n);
} else if (tag == "o") {
if (objectName.empty()) ss >> objectName;
} else if (tag == "g") {
// New group — flush dedupe table so the next batch of
// verts is local to this group.
std::string name;
ss >> name;
activeGroup = name.empty() ? "group" : name;
activeGroupIdx = -1;
groupDedupe.clear();
} else if (tag == "f") {
std::vector<std::string> corners;
std::string c;
while (ss >> c) corners.push_back(c);
if (corners.size() < 3) { badFaces++; continue; }
std::vector<int> resolved;
resolved.reserve(corners.size());
bool ok = true;
for (const auto& cc : corners) {
int idx = resolveCorner(cc);
if (idx < 0) { ok = false; break; }
resolved.push_back(idx);
}
if (!ok) { badFaces++; continue; }
if (resolved.size() > 3) triangulatedNgons++;
auto& grp = bld.groups[activeGroupIdx];
for (size_t k = 1; k + 1 < resolved.size(); ++k) {
grp.indices.push_back(static_cast<uint32_t>(resolved[0]));
grp.indices.push_back(static_cast<uint32_t>(resolved[k]));
grp.indices.push_back(static_cast<uint32_t>(resolved[k + 1]));
}
}
// mtllib/usemtl/s lines silently skipped.
}
// Compute per-group bounds + global building bound.
if (bld.groups.empty()) {
std::fprintf(stderr, "import-wob-obj: no geometry found in %s\n",
objPath.c_str());
return 1;
}
glm::vec3 bMin{1e30f}, bMax{-1e30f};
for (auto& grp : bld.groups) {
if (grp.vertices.empty()) continue;
grp.boundMin = grp.vertices[0].position;
grp.boundMax = grp.boundMin;
for (const auto& v : grp.vertices) {
grp.boundMin = glm::min(grp.boundMin, v.position);
grp.boundMax = glm::max(grp.boundMax, v.position);
}
bMin = glm::min(bMin, grp.boundMin);
bMax = glm::max(bMax, grp.boundMax);
}
glm::vec3 center = (bMin + bMax) * 0.5f;
float r2 = 0;
for (const auto& grp : bld.groups) {
for (const auto& v : grp.vertices) {
glm::vec3 d = v.position - center;
r2 = std::max(r2, glm::dot(d, d));
}
}
bld.boundRadius = std::sqrt(r2);
bld.name = objectName.empty()
? std::filesystem::path(objPath).stem().string()
: objectName;
if (!wowee::pipeline::WoweeBuildingLoader::save(bld, wobBase)) {
std::fprintf(stderr, "import-wob-obj: failed to write %s.wob\n",
wobBase.c_str());
return 1;
}
size_t totalV = 0, totalI = 0;
for (const auto& g : bld.groups) {
totalV += g.vertices.size();
totalI += g.indices.size();
}
std::printf("Imported %s -> %s.wob\n", objPath.c_str(), wobBase.c_str());
std::printf(" %zu groups, %zu verts, %zu tris, %zu doodad placements\n",
bld.groups.size(), totalV, totalI / 3, bld.doodads.size());
if (triangulatedNgons > 0) {
std::printf(" fan-triangulated %d n-gon(s)\n", triangulatedNgons);
}
if (badFaces > 0) {
std::printf(" warning: skipped %d malformed face(s)\n", badFaces);
}
return 0;
}
int handleExportWocObj(int& i, int argc, char** argv) {
// Visualize a WOC collision mesh in any 3D tool. Each
// walkability class becomes its own OBJ group (walkable /
// steep / water / indoor) so designers can hide categories
// independently in Blender to debug 'why can the player
// walk here?' or 'why can't they walk there?'.
std::string path = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
if (!std::filesystem::exists(path)) {
std::fprintf(stderr, "WOC not found: %s\n", path.c_str());
return 1;
}
if (outPath.empty()) {
outPath = path;
if (outPath.size() >= 4 &&
outPath.substr(outPath.size() - 4) == ".woc") {
outPath = outPath.substr(0, outPath.size() - 4);
}
outPath += ".obj";
}
auto woc = wowee::pipeline::WoweeCollisionBuilder::load(path);
if (!woc.isValid()) {
std::fprintf(stderr, "WOC has no triangles: %s\n", path.c_str());
return 1;
}
std::ofstream obj(outPath);
if (!obj) {
std::fprintf(stderr, "Failed to open output file: %s\n", outPath.c_str());
return 1;
}
// Bucket triangles by flag combination so the OBJ can split
// them into named groups. Flag bits: walkable=0x01, water=0x02,
// steep=0x04, indoor=0x08 (per WoweeCollision::Triangle).
// Triangles can have multiple flags set so a per-flag group
// would over-count; instead we bucket by exact flag value.
std::unordered_map<uint8_t, std::vector<size_t>> byFlag;
for (size_t t = 0; t < woc.triangles.size(); ++t) {
byFlag[woc.triangles[t].flags].push_back(t);
}
obj << "# Wavefront OBJ generated by wowee_editor --export-woc-obj\n";
obj << "# Source: " << path << "\n";
obj << "# Triangles: " << woc.triangles.size()
<< " (walkable=" << woc.walkableCount()
<< " steep=" << woc.steepCount() << ")\n";
obj << "# Tile: (" << woc.tileX << ", " << woc.tileY << ")\n\n";
obj << "o WoweeCollision\n";
// Emit ALL vertices first (3 per triangle, no dedupe — the
// collision mesh has triangle-soup topology where shared
// verts often have different flags, so deduping would
// actually merge categories).
for (const auto& tri : woc.triangles) {
obj << "v " << tri.v0.x << " " << tri.v0.y << " " << tri.v0.z << "\n";
obj << "v " << tri.v1.x << " " << tri.v1.y << " " << tri.v1.z << "\n";
obj << "v " << tri.v2.x << " " << tri.v2.y << " " << tri.v2.z << "\n";
}
// Emit faces grouped by flag class. OBJ index of triangle t
// vertex k is (t * 3 + k + 1) — 1-based, three verts per tri.
auto flagName = [](uint8_t f) {
if (f == 0) return std::string("nonwalkable");
std::string s;
if (f & 0x01) s += "walkable";
if (f & 0x02) { if (!s.empty()) s += "_"; s += "water"; }
if (f & 0x04) { if (!s.empty()) s += "_"; s += "steep"; }
if (f & 0x08) { if (!s.empty()) s += "_"; s += "indoor"; }
if (s.empty()) s = "flag" + std::to_string(int(f));
return s;
};
for (const auto& [flag, tris] : byFlag) {
obj << "g " << flagName(flag) << "\n";
for (size_t t : tris) {
uint32_t base = static_cast<uint32_t>(t * 3 + 1);
obj << "f " << base << " " << (base + 1) << " " << (base + 2) << "\n";
}
}
obj.close();
std::printf("Exported %s -> %s\n", path.c_str(), outPath.c_str());
std::printf(" %zu triangles in %zu flag class(es), tile (%u, %u)\n",
woc.triangles.size(), byFlag.size(), woc.tileX, woc.tileY);
return 0;
}
int handleExportWhmObj(int& i, int argc, char** argv) {
// Convert a WHM/WOT terrain pair to OBJ for visualization in
// Blender / MeshLab. Emits the 9x9 outer vertex grid per
// chunk (skipping the 8x8 inner verts the engine uses for
// 4-tri fans) — that's the canonical 'heightmap as mesh'
// view, 256 chunks × 81 verts = 20736 verts, 32768 tris.
// Geometry mirrors WoweeCollisionBuilder's outer-grid layout
// exactly so the OBJ aligns with the corresponding WOC.
std::string base = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
for (const char* ext : {".wot", ".whm"}) {
if (base.size() >= 4 && base.substr(base.size() - 4) == ext) {
base = base.substr(0, base.size() - 4);
break;
}
}
if (!wowee::pipeline::WoweeTerrainLoader::exists(base)) {
std::fprintf(stderr, "WHM/WOT not found: %s.{whm,wot}\n", base.c_str());
return 1;
}
if (outPath.empty()) outPath = base + ".obj";
wowee::pipeline::ADTTerrain terrain;
wowee::pipeline::WoweeTerrainLoader::load(base, terrain);
std::ofstream obj(outPath);
if (!obj) {
std::fprintf(stderr, "Failed to open output file: %s\n", outPath.c_str());
return 1;
}
// Tile + chunk constants — must match WoweeCollisionBuilder so
// exports of the same source align in space when overlaid.
constexpr float kTileSize = 533.33333f;
constexpr float kChunkSize = kTileSize / 16.0f;
constexpr float kVertSpacing = kChunkSize / 8.0f;
obj << "# Wavefront OBJ generated by wowee_editor --export-whm-obj\n";
obj << "# Source: " << base << ".whm\n";
obj << "# Tile coord: (" << terrain.coord.x << ", " << terrain.coord.y << ")\n";
obj << "# Layout: 9x9 outer vertex grid per chunk, 8x8 quads -> 2 tris each\n\n";
obj << "o WoweeTerrain_" << terrain.coord.x << "_" << terrain.coord.y << "\n";
int loadedChunks = 0;
uint32_t vertOffset = 0;
for (int cx = 0; cx < 16; ++cx) {
for (int cy = 0; cy < 16; ++cy) {
const auto& chunk = terrain.getChunk(cx, cy);
if (!chunk.heightMap.isLoaded()) continue;
loadedChunks++;
// Same XY origin formula as collision builder so
// overlaid OBJ exports line up exactly.
float chunkBaseX = (32.0f - terrain.coord.y) * kTileSize - cy * kChunkSize;
float chunkBaseY = (32.0f - terrain.coord.x) * kTileSize - cx * kChunkSize;
// Emit 9x9 outer verts. Layout: heights[row*17 + col]
// for col in [0,8] (the inner 8 verts at col 9..16
// are skipped — they're the quad-center verts).
for (int row = 0; row < 9; ++row) {
for (int col = 0; col < 9; ++col) {
float x = chunkBaseX - row * kVertSpacing;
float y = chunkBaseY - col * kVertSpacing;
float z = chunk.position[2] +
chunk.heightMap.heights[row * 17 + col];
obj << "v " << x << " " << y << " " << z << "\n";
}
}
// Per-vertex UV: just the row/col in 0..1 — Blender
// can use this to slap a checker texture for scale.
for (int row = 0; row < 9; ++row) {
for (int col = 0; col < 9; ++col) {
obj << "vt " << (col / 8.0f) << " "
<< (row / 8.0f) << "\n";
}
}
// 8x8 quads — two tris each, respecting hole bits so
// cave-entrance quads correctly disappear from the mesh.
bool isHoleChunk = (chunk.holes != 0);
obj << "g chunk_" << cx << "_" << cy << "\n";
auto idx = [&](int r, int c) {
return vertOffset + r * 9 + c + 1; // 1-based
};
for (int row = 0; row < 8; ++row) {
for (int col = 0; col < 8; ++col) {
if (isHoleChunk) {
int hx = col / 2, hy = row / 2;
if (chunk.holes & (1 << (hy * 4 + hx))) continue;
}
uint32_t i00 = idx(row, col);
uint32_t i10 = idx(row, col + 1);
uint32_t i01 = idx(row + 1, col);
uint32_t i11 = idx(row + 1, col + 1);
obj << "f " << i00 << "/" << i00 << " "
<< i10 << "/" << i10 << " "
<< i11 << "/" << i11 << "\n";
obj << "f " << i00 << "/" << i00 << " "
<< i11 << "/" << i11 << " "
<< i01 << "/" << i01 << "\n";
}
}
vertOffset += 81; // 9x9 verts per chunk
}
}
obj.close();
// Estimated tri count: chunks × 128 (8x8 quads × 2 tris).
// Holes reduce this but counting exactly would mean walking
// the bitmask again — the rough estimate is the user-visible
// useful number anyway.
std::printf("Exported %s.whm -> %s\n", base.c_str(), outPath.c_str());
std::printf(" %d chunks loaded, ~%d verts, ~%d tris\n",
loadedChunks, loadedChunks * 81, loadedChunks * 128);
return 0;
}
} // namespace
bool handleWorldIo(int& i, int argc, char** argv, int& outRc) {
if (std::strcmp(argv[i], "--export-wob-glb") == 0 && i + 1 < argc) {
outRc = handleExportWobGlb(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--export-whm-glb") == 0 && i + 1 < argc) {
outRc = handleExportWhmGlb(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--export-wob-obj") == 0 && i + 1 < argc) {
outRc = handleExportWobObj(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--import-wob-obj") == 0 && i + 1 < argc) {
outRc = handleImportWobObj(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--export-woc-obj") == 0 && i + 1 < argc) {
outRc = handleExportWocObj(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--export-whm-obj") == 0 && i + 1 < argc) {
outRc = handleExportWhmObj(i, argc, argv); return true;
}
return false;
}
} // namespace cli
} // namespace editor
} // namespace wowee

View file

@ -0,0 +1,24 @@
#pragma once
namespace wowee {
namespace editor {
namespace cli {
// Dispatch the world-asset interchange handlers. WOB / WHM / WOC
// are our open replacements for proprietary WMO / ADT-heightmap /
// ADT-collision data; these handlers bridge them to the formats
// every other 3D tool understands so the open-format ecosystem
// is actually usable.
// --export-wob-glb WOB -> glTF 2.0 binary
// --export-wob-obj WOB -> Wavefront OBJ (per-group)
// --import-wob-obj Wavefront OBJ -> WOB (preserves doodads)
// --export-whm-glb WHM/WOT terrain -> glTF 2.0 (per-chunk)
// --export-whm-obj WHM/WOT terrain -> Wavefront OBJ
// --export-woc-obj WOC collision -> OBJ (grouped by walkability)
//
// Returns true if matched; outRc holds the exit code.
bool handleWorldIo(int& i, int argc, char** argv, int& outRc);
} // namespace cli
} // namespace editor
} // namespace wowee

View file

@ -29,6 +29,7 @@
#include "cli_validate_interop.hpp"
#include "cli_glb_inspect.hpp"
#include "cli_wom_io.hpp"
#include "cli_world_io.hpp"
#include "content_pack.hpp"
#include "npc_spawner.hpp"
#include "object_placer.hpp"
@ -446,6 +447,9 @@ int main(int argc, char* argv[]) {
if (wowee::editor::cli::handleWomIo(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleWorldIo(i, argc, argv, outRc)) {
return outRc;
}
}
if (std::strcmp(argv[i], "--data") == 0 && i + 1 < argc) {
dataPath = argv[++i];
@ -2494,868 +2498,6 @@ int main(int argc, char* argv[]) {
t.loadMs, t.tiles, t.chunks, mspt);
}
return 0;
} else if (std::strcmp(argv[i], "--export-wob-glb") == 0 && i + 1 < argc) {
// glTF 2.0 binary export for WOB. Same purpose as --export-glb
// for WOM but adapted for buildings: each WOB group becomes
// one primitive in a single mesh, sharing one big vertex
// pool concatenated from per-group vertex arrays.
std::string base = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
if (base.size() >= 4 && base.substr(base.size() - 4) == ".wob")
base = base.substr(0, base.size() - 4);
if (!wowee::pipeline::WoweeBuildingLoader::exists(base)) {
std::fprintf(stderr, "WOB not found: %s.wob\n", base.c_str());
return 1;
}
if (outPath.empty()) outPath = base + ".glb";
auto bld = wowee::pipeline::WoweeBuildingLoader::load(base);
if (!bld.isValid()) {
std::fprintf(stderr, "WOB has no groups: %s.wob\n", base.c_str());
return 1;
}
// Total counts + per-group offsets needed before allocating
// the BIN buffer. Index buffer is uint32 so groups can each
// index into the global pool by offset.
uint32_t totalV = 0, totalI = 0;
std::vector<uint32_t> groupVertOff(bld.groups.size(), 0);
std::vector<uint32_t> groupIdxOff(bld.groups.size(), 0);
for (size_t g = 0; g < bld.groups.size(); ++g) {
groupVertOff[g] = totalV;
groupIdxOff[g] = totalI;
totalV += static_cast<uint32_t>(bld.groups[g].vertices.size());
totalI += static_cast<uint32_t>(bld.groups[g].indices.size());
}
if (totalV == 0 || totalI == 0) {
std::fprintf(stderr, "WOB has no vertex data\n");
return 1;
}
const uint32_t posOff = 0;
const uint32_t nrmOff = posOff + totalV * 12;
const uint32_t uvOff = nrmOff + totalV * 12;
const uint32_t idxOff = uvOff + totalV * 8;
const uint32_t binSize = idxOff + totalI * 4;
std::vector<uint8_t> bin(binSize);
// Pack per-group geometry into the global pool. Indices get
// offset by the group's starting vertex index so they
// continue to reference the right vertices in the merged pool.
uint32_t vCursor = 0, iCursor = 0;
glm::vec3 bMin{1e30f}, bMax{-1e30f};
for (size_t g = 0; g < bld.groups.size(); ++g) {
const auto& grp = bld.groups[g];
for (const auto& v : grp.vertices) {
std::memcpy(&bin[posOff + vCursor * 12 + 0], &v.position.x, 4);
std::memcpy(&bin[posOff + vCursor * 12 + 4], &v.position.y, 4);
std::memcpy(&bin[posOff + vCursor * 12 + 8], &v.position.z, 4);
std::memcpy(&bin[nrmOff + vCursor * 12 + 0], &v.normal.x, 4);
std::memcpy(&bin[nrmOff + vCursor * 12 + 4], &v.normal.y, 4);
std::memcpy(&bin[nrmOff + vCursor * 12 + 8], &v.normal.z, 4);
std::memcpy(&bin[uvOff + vCursor * 8 + 0], &v.texCoord.x, 4);
std::memcpy(&bin[uvOff + vCursor * 8 + 4], &v.texCoord.y, 4);
bMin = glm::min(bMin, v.position);
bMax = glm::max(bMax, v.position);
vCursor++;
}
// Offset indices by group's vertex base so merged pool
// indexing still works. uint32 indices, written LE.
for (uint32_t idx : grp.indices) {
uint32_t off = idx + groupVertOff[g];
std::memcpy(&bin[idxOff + iCursor * 4], &off, 4);
iCursor++;
}
}
// Build glTF JSON.
nlohmann::json gj;
gj["asset"] = {{"version", "2.0"},
{"generator", "wowee_editor --export-wob-glb"}};
gj["scene"] = 0;
gj["scenes"] = nlohmann::json::array({nlohmann::json{{"nodes", {0}}}});
gj["nodes"] = nlohmann::json::array({nlohmann::json{
{"name", bld.name.empty() ? "WoweeBuilding" : bld.name},
{"mesh", 0}
}});
gj["buffers"] = nlohmann::json::array({nlohmann::json{
{"byteLength", binSize}
}});
nlohmann::json bufferViews = nlohmann::json::array();
bufferViews.push_back({{"buffer", 0}, {"byteOffset", posOff},
{"byteLength", totalV * 12}, {"target", 34962}});
bufferViews.push_back({{"buffer", 0}, {"byteOffset", nrmOff},
{"byteLength", totalV * 12}, {"target", 34962}});
bufferViews.push_back({{"buffer", 0}, {"byteOffset", uvOff},
{"byteLength", totalV * 8}, {"target", 34962}});
bufferViews.push_back({{"buffer", 0}, {"byteOffset", idxOff},
{"byteLength", totalI * 4}, {"target", 34963}});
gj["bufferViews"] = bufferViews;
nlohmann::json accessors = nlohmann::json::array();
accessors.push_back({
{"bufferView", 0}, {"componentType", 5126},
{"count", totalV}, {"type", "VEC3"},
{"min", {bMin.x, bMin.y, bMin.z}},
{"max", {bMax.x, bMax.y, bMax.z}}
});
accessors.push_back({{"bufferView", 1}, {"componentType", 5126},
{"count", totalV}, {"type", "VEC3"}});
accessors.push_back({{"bufferView", 2}, {"componentType", 5126},
{"count", totalV}, {"type", "VEC2"}});
// Per-group primitives — each gets its own indices accessor
// sliced from the shared index bufferView via byteOffset.
nlohmann::json primitives = nlohmann::json::array();
for (size_t g = 0; g < bld.groups.size(); ++g) {
uint32_t accIdx = static_cast<uint32_t>(accessors.size());
accessors.push_back({
{"bufferView", 3},
{"byteOffset", groupIdxOff[g] * 4},
{"componentType", 5125},
{"count", bld.groups[g].indices.size()},
{"type", "SCALAR"}
});
primitives.push_back({
{"attributes", {{"POSITION", 0}, {"NORMAL", 1}, {"TEXCOORD_0", 2}}},
{"indices", accIdx},
{"mode", 4}
});
}
gj["accessors"] = accessors;
gj["meshes"] = nlohmann::json::array({nlohmann::json{
{"primitives", primitives}
}});
std::string jsonStr = gj.dump();
while (jsonStr.size() % 4 != 0) jsonStr += ' ';
uint32_t jsonLen = static_cast<uint32_t>(jsonStr.size());
uint32_t binLen = binSize;
uint32_t totalLen = 12 + 8 + jsonLen + 8 + binLen;
std::ofstream out(outPath, std::ios::binary);
if (!out) {
std::fprintf(stderr, "Failed to open output: %s\n", outPath.c_str());
return 1;
}
uint32_t magic = 0x46546C67;
uint32_t version = 2;
out.write(reinterpret_cast<const char*>(&magic), 4);
out.write(reinterpret_cast<const char*>(&version), 4);
out.write(reinterpret_cast<const char*>(&totalLen), 4);
uint32_t jsonChunkType = 0x4E4F534A;
out.write(reinterpret_cast<const char*>(&jsonLen), 4);
out.write(reinterpret_cast<const char*>(&jsonChunkType), 4);
out.write(jsonStr.data(), jsonLen);
uint32_t binChunkType = 0x004E4942;
out.write(reinterpret_cast<const char*>(&binLen), 4);
out.write(reinterpret_cast<const char*>(&binChunkType), 4);
out.write(reinterpret_cast<const char*>(bin.data()), binLen);
out.close();
std::printf("Exported %s.wob -> %s\n", base.c_str(), outPath.c_str());
std::printf(" %zu groups -> %zu primitives, %u verts, %u tris, %u-byte BIN\n",
bld.groups.size(), primitives.size(),
totalV, totalI / 3, binLen);
return 0;
} else if (std::strcmp(argv[i], "--export-whm-glb") == 0 && i + 1 < argc) {
// glTF 2.0 binary export for WHM/WOT terrain. Mirrors
// --export-whm-obj's mesh layout (9x9 outer grid per chunk
// → 8x8 quads → 2 tris each), but ships as a single .glb
// viewable in any modern web 3D tool. Per-chunk primitives
// so designers can hide individual chunks in three.js.
std::string base = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
for (const char* ext : {".wot", ".whm"}) {
if (base.size() >= 4 && base.substr(base.size() - 4) == ext) {
base = base.substr(0, base.size() - 4);
break;
}
}
if (!wowee::pipeline::WoweeTerrainLoader::exists(base)) {
std::fprintf(stderr, "WHM/WOT not found: %s.{whm,wot}\n", base.c_str());
return 1;
}
if (outPath.empty()) outPath = base + ".glb";
wowee::pipeline::ADTTerrain terrain;
wowee::pipeline::WoweeTerrainLoader::load(base, terrain);
// Same coord constants as --export-whm-obj so the .glb and
// .obj of the same source align spatially.
constexpr float kTileSize = 533.33333f;
constexpr float kChunkSize = kTileSize / 16.0f;
constexpr float kVertSpacing = kChunkSize / 8.0f;
// Walk the 16x16 chunk grid, build per-chunk vertex + index
// arrays. Hole bits respected (cave-entrance quads dropped).
struct ChunkMesh { uint32_t vertOff, vertCount, idxOff, idxCount; };
std::vector<ChunkMesh> chunkMeshes;
std::vector<glm::vec3> positions; // packed sequentially
std::vector<uint32_t> indices;
int loadedChunks = 0;
glm::vec3 bMin{1e30f}, bMax{-1e30f};
for (int cx = 0; cx < 16; ++cx) {
for (int cy = 0; cy < 16; ++cy) {
const auto& chunk = terrain.getChunk(cx, cy);
if (!chunk.heightMap.isLoaded()) continue;
loadedChunks++;
ChunkMesh cm{};
cm.vertOff = static_cast<uint32_t>(positions.size());
cm.idxOff = static_cast<uint32_t>(indices.size());
float chunkBaseX = (32.0f - terrain.coord.y) * kTileSize - cy * kChunkSize;
float chunkBaseY = (32.0f - terrain.coord.x) * kTileSize - cx * kChunkSize;
// 9x9 outer verts (skip 8x8 inner fan-center verts).
for (int row = 0; row < 9; ++row) {
for (int col = 0; col < 9; ++col) {
glm::vec3 p{
chunkBaseX - row * kVertSpacing,
chunkBaseY - col * kVertSpacing,
chunk.position[2] + chunk.heightMap.heights[row * 17 + col]
};
positions.push_back(p);
bMin = glm::min(bMin, p);
bMax = glm::max(bMax, p);
}
}
cm.vertCount = 81;
bool isHoleChunk = (chunk.holes != 0);
auto idx = [&](int r, int c) { return cm.vertOff + r * 9 + c; };
for (int row = 0; row < 8; ++row) {
for (int col = 0; col < 8; ++col) {
if (isHoleChunk) {
int hx = col / 2, hy = row / 2;
if (chunk.holes & (1 << (hy * 4 + hx))) continue;
}
indices.push_back(idx(row, col));
indices.push_back(idx(row, col + 1));
indices.push_back(idx(row + 1, col + 1));
indices.push_back(idx(row, col));
indices.push_back(idx(row + 1, col + 1));
indices.push_back(idx(row + 1, col));
}
}
cm.idxCount = static_cast<uint32_t>(indices.size()) - cm.idxOff;
chunkMeshes.push_back(cm);
}
}
if (loadedChunks == 0) {
std::fprintf(stderr, "WHM has no loaded chunks\n");
return 1;
}
// Synthesize normals as +Z (terrain is Z-up). Real per-vertex
// normals would need a smoothing pass across chunk boundaries
// — skip for v1, viewers can compute their own from positions.
const uint32_t totalV = static_cast<uint32_t>(positions.size());
const uint32_t totalI = static_cast<uint32_t>(indices.size());
const uint32_t posOff = 0;
const uint32_t nrmOff = posOff + totalV * 12;
const uint32_t idxOff = nrmOff + totalV * 12;
const uint32_t binSize = idxOff + totalI * 4;
std::vector<uint8_t> bin(binSize);
for (uint32_t v = 0; v < totalV; ++v) {
std::memcpy(&bin[posOff + v * 12 + 0], &positions[v].x, 4);
std::memcpy(&bin[posOff + v * 12 + 4], &positions[v].y, 4);
std::memcpy(&bin[posOff + v * 12 + 8], &positions[v].z, 4);
float nx = 0, ny = 0, nz = 1;
std::memcpy(&bin[nrmOff + v * 12 + 0], &nx, 4);
std::memcpy(&bin[nrmOff + v * 12 + 4], &ny, 4);
std::memcpy(&bin[nrmOff + v * 12 + 8], &nz, 4);
}
std::memcpy(&bin[idxOff], indices.data(), totalI * 4);
// Build glTF JSON.
nlohmann::json gj;
gj["asset"] = {{"version", "2.0"},
{"generator", "wowee_editor --export-whm-glb"}};
gj["scene"] = 0;
gj["scenes"] = nlohmann::json::array({nlohmann::json{{"nodes", {0}}}});
std::string nodeName = "WoweeTerrain_" + std::to_string(terrain.coord.x) +
"_" + std::to_string(terrain.coord.y);
gj["nodes"] = nlohmann::json::array({nlohmann::json{
{"name", nodeName}, {"mesh", 0}
}});
gj["buffers"] = nlohmann::json::array({nlohmann::json{
{"byteLength", binSize}
}});
nlohmann::json bufferViews = nlohmann::json::array();
bufferViews.push_back({{"buffer", 0}, {"byteOffset", posOff},
{"byteLength", totalV * 12}, {"target", 34962}});
bufferViews.push_back({{"buffer", 0}, {"byteOffset", nrmOff},
{"byteLength", totalV * 12}, {"target", 34962}});
bufferViews.push_back({{"buffer", 0}, {"byteOffset", idxOff},
{"byteLength", totalI * 4}, {"target", 34963}});
gj["bufferViews"] = bufferViews;
nlohmann::json accessors = nlohmann::json::array();
accessors.push_back({
{"bufferView", 0}, {"componentType", 5126},
{"count", totalV}, {"type", "VEC3"},
{"min", {bMin.x, bMin.y, bMin.z}},
{"max", {bMax.x, bMax.y, bMax.z}}
});
accessors.push_back({{"bufferView", 1}, {"componentType", 5126},
{"count", totalV}, {"type", "VEC3"}});
// Per-chunk primitive — sliced from shared index bufferView.
nlohmann::json primitives = nlohmann::json::array();
for (const auto& cm : chunkMeshes) {
if (cm.idxCount == 0) continue; // all-hole chunk
uint32_t accIdx = static_cast<uint32_t>(accessors.size());
accessors.push_back({
{"bufferView", 2},
{"byteOffset", cm.idxOff * 4},
{"componentType", 5125},
{"count", cm.idxCount},
{"type", "SCALAR"}
});
primitives.push_back({
{"attributes", {{"POSITION", 0}, {"NORMAL", 1}}},
{"indices", accIdx},
{"mode", 4}
});
}
gj["accessors"] = accessors;
gj["meshes"] = nlohmann::json::array({nlohmann::json{
{"primitives", primitives}
}});
std::string jsonStr = gj.dump();
while (jsonStr.size() % 4 != 0) jsonStr += ' ';
uint32_t jsonLen = static_cast<uint32_t>(jsonStr.size());
uint32_t binLen = binSize;
uint32_t totalLen = 12 + 8 + jsonLen + 8 + binLen;
std::ofstream out(outPath, std::ios::binary);
if (!out) {
std::fprintf(stderr, "Failed to open output: %s\n", outPath.c_str());
return 1;
}
uint32_t magic = 0x46546C67, version = 2;
out.write(reinterpret_cast<const char*>(&magic), 4);
out.write(reinterpret_cast<const char*>(&version), 4);
out.write(reinterpret_cast<const char*>(&totalLen), 4);
uint32_t jsonChunkType = 0x4E4F534A;
out.write(reinterpret_cast<const char*>(&jsonLen), 4);
out.write(reinterpret_cast<const char*>(&jsonChunkType), 4);
out.write(jsonStr.data(), jsonLen);
uint32_t binChunkType = 0x004E4942;
out.write(reinterpret_cast<const char*>(&binLen), 4);
out.write(reinterpret_cast<const char*>(&binChunkType), 4);
out.write(reinterpret_cast<const char*>(bin.data()), binLen);
out.close();
std::printf("Exported %s.whm -> %s\n", base.c_str(), outPath.c_str());
std::printf(" %d chunks loaded, %u verts, %u tris, %zu primitives, %u-byte BIN\n",
loadedChunks, totalV, totalI / 3, primitives.size(), binLen);
return 0;
} else if (std::strcmp(argv[i], "--export-wob-obj") == 0 && i + 1 < argc) {
// WOB is the WMO replacement; like --export-obj for WOM, this
// bridges WOB into the universal-3D-tool ecosystem. Each WOB
// group becomes one OBJ 'g' block, preserving the room/floor
// structure for downstream selection in Blender/MeshLab.
std::string base = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
if (base.size() >= 4 && base.substr(base.size() - 4) == ".wob")
base = base.substr(0, base.size() - 4);
if (!wowee::pipeline::WoweeBuildingLoader::exists(base)) {
std::fprintf(stderr, "WOB not found: %s.wob\n", base.c_str());
return 1;
}
if (outPath.empty()) outPath = base + ".obj";
auto bld = wowee::pipeline::WoweeBuildingLoader::load(base);
if (!bld.isValid()) {
std::fprintf(stderr, "WOB has no groups to export: %s.wob\n", base.c_str());
return 1;
}
std::ofstream obj(outPath);
if (!obj) {
std::fprintf(stderr, "Failed to open output file: %s\n", outPath.c_str());
return 1;
}
// Total verts/tris across all groups for the header.
size_t totalV = 0, totalI = 0;
for (const auto& g : bld.groups) {
totalV += g.vertices.size();
totalI += g.indices.size();
}
obj << "# Wavefront OBJ generated by wowee_editor --export-wob-obj\n";
obj << "# Source: " << base << ".wob\n";
obj << "# Groups: " << bld.groups.size()
<< " Verts: " << totalV
<< " Tris: " << totalI / 3
<< " Portals: " << bld.portals.size()
<< " Doodads: " << bld.doodads.size() << "\n\n";
obj << "o " << (bld.name.empty() ? "WoweeBuilding" : bld.name) << "\n";
// OBJ uses a single global vertex pool, so we offset each group's
// local indices by the running total of verts written so far.
uint32_t vertOffset = 0;
for (size_t g = 0; g < bld.groups.size(); ++g) {
const auto& grp = bld.groups[g];
if (grp.vertices.empty()) continue;
for (const auto& v : grp.vertices) {
obj << "v " << v.position.x << " "
<< v.position.y << " "
<< v.position.z << "\n";
}
for (const auto& v : grp.vertices) {
obj << "vt " << v.texCoord.x << " "
<< (1.0f - v.texCoord.y) << "\n";
}
for (const auto& v : grp.vertices) {
obj << "vn " << v.normal.x << " "
<< v.normal.y << " "
<< v.normal.z << "\n";
}
std::string groupName = grp.name.empty()
? "group_" + std::to_string(g)
: grp.name;
if (grp.isOutdoor) groupName += "_outdoor";
obj << "g " << groupName << "\n";
for (size_t k = 0; k + 2 < grp.indices.size(); k += 3) {
uint32_t i0 = grp.indices[k] + 1 + vertOffset;
uint32_t i1 = grp.indices[k + 1] + 1 + vertOffset;
uint32_t i2 = grp.indices[k + 2] + 1 + vertOffset;
obj << "f "
<< i0 << "/" << i0 << "/" << i0 << " "
<< i1 << "/" << i1 << "/" << i1 << " "
<< i2 << "/" << i2 << "/" << i2 << "\n";
}
vertOffset += static_cast<uint32_t>(grp.vertices.size());
}
// Doodad placements as a separate informational block — emit
// each as a comment line so OBJ stays valid but the data is
// recoverable for tools that want to re-create the placements.
if (!bld.doodads.empty()) {
obj << "\n# Doodad placements (model, position, rotation, scale):\n";
for (const auto& d : bld.doodads) {
obj << "# doodad " << d.modelPath
<< " pos " << d.position.x << "," << d.position.y << "," << d.position.z
<< " rot " << d.rotation.x << "," << d.rotation.y << "," << d.rotation.z
<< " scale " << d.scale << "\n";
}
}
obj.close();
std::printf("Exported %s.wob -> %s\n", base.c_str(), outPath.c_str());
std::printf(" %zu groups, %zu verts, %zu tris, %zu doodad placements\n",
bld.groups.size(), totalV, totalI / 3,
bld.doodads.size());
return 0;
} else if (std::strcmp(argv[i], "--import-wob-obj") == 0 && i + 1 < argc) {
// Round-trip companion to --export-wob-obj. Each OBJ 'g' block
// becomes one WoweeBuilding::Group; geometry under that group
// is deduped into the group's local vertex array. Faces
// before any 'g' directive land in a default 'imported' group.
// Doodad placements written as # comment lines by --export-wob-obj
// ARE recognized and re-instanced into bld.doodads.
std::string objPath = argv[++i];
std::string wobBase;
if (i + 1 < argc && argv[i + 1][0] != '-') {
wobBase = argv[++i];
}
if (!std::filesystem::exists(objPath)) {
std::fprintf(stderr, "OBJ not found: %s\n", objPath.c_str());
return 1;
}
if (wobBase.empty()) {
wobBase = objPath;
if (wobBase.size() >= 4 &&
wobBase.substr(wobBase.size() - 4) == ".obj") {
wobBase = wobBase.substr(0, wobBase.size() - 4);
}
}
std::ifstream in(objPath);
if (!in) {
std::fprintf(stderr, "Failed to open OBJ: %s\n", objPath.c_str());
return 1;
}
// Global pools (OBJ vertex/uv/normal indices reference these
// across all groups).
std::vector<glm::vec3> positions;
std::vector<glm::vec2> texcoords;
std::vector<glm::vec3> normals;
wowee::pipeline::WoweeBuilding bld;
// Active group bookkeeping: dedupe table is per-group since
// each WOB group has its own local vertex buffer.
std::string activeGroup = "imported";
std::unordered_map<std::string, uint32_t> groupDedupe;
int activeGroupIdx = -1;
int badFaces = 0;
int triangulatedNgons = 0;
std::string objectName;
auto ensureActiveGroup = [&]() {
if (activeGroupIdx >= 0) return;
wowee::pipeline::WoweeBuilding::Group g;
g.name = activeGroup;
if (g.name.size() >= 8 &&
g.name.substr(g.name.size() - 8) == "_outdoor") {
g.name = g.name.substr(0, g.name.size() - 8);
g.isOutdoor = true;
}
bld.groups.push_back(g);
activeGroupIdx = static_cast<int>(bld.groups.size()) - 1;
groupDedupe.clear();
};
auto resolveCorner = [&](const std::string& token) -> int {
int v = 0, t = 0, n = 0;
{
const char* p = token.c_str();
char* endp = nullptr;
v = std::strtol(p, &endp, 10);
if (*endp == '/') {
++endp;
if (*endp != '/') t = std::strtol(endp, &endp, 10);
if (*endp == '/') {
++endp;
n = std::strtol(endp, &endp, 10);
}
}
}
auto absIdx = [](int idx, size_t pool) {
if (idx < 0) return static_cast<int>(pool) + idx;
return idx - 1;
};
int vi = absIdx(v, positions.size());
int ti = (t == 0) ? -1 : absIdx(t, texcoords.size());
int ni = (n == 0) ? -1 : absIdx(n, normals.size());
if (vi < 0 || vi >= static_cast<int>(positions.size())) return -1;
ensureActiveGroup();
std::string key = std::to_string(vi) + "/" +
std::to_string(ti) + "/" +
std::to_string(ni);
auto it = groupDedupe.find(key);
if (it != groupDedupe.end()) return static_cast<int>(it->second);
wowee::pipeline::WoweeBuilding::Vertex vert;
vert.position = positions[vi];
if (ti >= 0 && ti < static_cast<int>(texcoords.size())) {
vert.texCoord = texcoords[ti];
// Reverse the V-flip from --export-wob-obj.
vert.texCoord.y = 1.0f - vert.texCoord.y;
} else {
vert.texCoord = {0, 0};
}
if (ni >= 0 && ni < static_cast<int>(normals.size())) {
vert.normal = normals[ni];
} else {
vert.normal = {0, 0, 1};
}
vert.color = {1, 1, 1, 1};
auto& grp = bld.groups[activeGroupIdx];
uint32_t newIdx = static_cast<uint32_t>(grp.vertices.size());
grp.vertices.push_back(vert);
groupDedupe[key] = newIdx;
return static_cast<int>(newIdx);
};
std::string line;
while (std::getline(in, line)) {
while (!line.empty() && (line.back() == '\r' || line.back() == ' '))
line.pop_back();
if (line.empty()) continue;
// Recognize doodad placement comment lines emitted by
// --export-wob-obj so the round-trip preserves them.
if (line[0] == '#') {
if (line.find("# doodad ") == 0) {
std::istringstream ss(line);
std::string hash, doodadKw, modelPath, posKw, posStr,
rotKw, rotStr, scaleKw;
float scale = 1.0f;
ss >> hash >> doodadKw >> modelPath
>> posKw >> posStr
>> rotKw >> rotStr
>> scaleKw >> scale;
auto parse3 = [](const std::string& s, glm::vec3& out) {
int got = std::sscanf(s.c_str(), "%f,%f,%f",
&out.x, &out.y, &out.z);
return got == 3;
};
wowee::pipeline::WoweeBuilding::DoodadPlacement d;
d.modelPath = modelPath;
if (parse3(posStr, d.position) &&
parse3(rotStr, d.rotation) &&
std::isfinite(scale) && scale > 0.0f) {
d.scale = scale;
bld.doodads.push_back(d);
}
}
continue;
}
std::istringstream ss(line);
std::string tag;
ss >> tag;
if (tag == "v") {
glm::vec3 p; ss >> p.x >> p.y >> p.z;
positions.push_back(p);
} else if (tag == "vt") {
glm::vec2 t; ss >> t.x >> t.y;
texcoords.push_back(t);
} else if (tag == "vn") {
glm::vec3 n; ss >> n.x >> n.y >> n.z;
normals.push_back(n);
} else if (tag == "o") {
if (objectName.empty()) ss >> objectName;
} else if (tag == "g") {
// New group — flush dedupe table so the next batch of
// verts is local to this group.
std::string name;
ss >> name;
activeGroup = name.empty() ? "group" : name;
activeGroupIdx = -1;
groupDedupe.clear();
} else if (tag == "f") {
std::vector<std::string> corners;
std::string c;
while (ss >> c) corners.push_back(c);
if (corners.size() < 3) { badFaces++; continue; }
std::vector<int> resolved;
resolved.reserve(corners.size());
bool ok = true;
for (const auto& cc : corners) {
int idx = resolveCorner(cc);
if (idx < 0) { ok = false; break; }
resolved.push_back(idx);
}
if (!ok) { badFaces++; continue; }
if (resolved.size() > 3) triangulatedNgons++;
auto& grp = bld.groups[activeGroupIdx];
for (size_t k = 1; k + 1 < resolved.size(); ++k) {
grp.indices.push_back(static_cast<uint32_t>(resolved[0]));
grp.indices.push_back(static_cast<uint32_t>(resolved[k]));
grp.indices.push_back(static_cast<uint32_t>(resolved[k + 1]));
}
}
// mtllib/usemtl/s lines silently skipped.
}
// Compute per-group bounds + global building bound.
if (bld.groups.empty()) {
std::fprintf(stderr, "import-wob-obj: no geometry found in %s\n",
objPath.c_str());
return 1;
}
glm::vec3 bMin{1e30f}, bMax{-1e30f};
for (auto& grp : bld.groups) {
if (grp.vertices.empty()) continue;
grp.boundMin = grp.vertices[0].position;
grp.boundMax = grp.boundMin;
for (const auto& v : grp.vertices) {
grp.boundMin = glm::min(grp.boundMin, v.position);
grp.boundMax = glm::max(grp.boundMax, v.position);
}
bMin = glm::min(bMin, grp.boundMin);
bMax = glm::max(bMax, grp.boundMax);
}
glm::vec3 center = (bMin + bMax) * 0.5f;
float r2 = 0;
for (const auto& grp : bld.groups) {
for (const auto& v : grp.vertices) {
glm::vec3 d = v.position - center;
r2 = std::max(r2, glm::dot(d, d));
}
}
bld.boundRadius = std::sqrt(r2);
bld.name = objectName.empty()
? std::filesystem::path(objPath).stem().string()
: objectName;
if (!wowee::pipeline::WoweeBuildingLoader::save(bld, wobBase)) {
std::fprintf(stderr, "import-wob-obj: failed to write %s.wob\n",
wobBase.c_str());
return 1;
}
size_t totalV = 0, totalI = 0;
for (const auto& g : bld.groups) {
totalV += g.vertices.size();
totalI += g.indices.size();
}
std::printf("Imported %s -> %s.wob\n", objPath.c_str(), wobBase.c_str());
std::printf(" %zu groups, %zu verts, %zu tris, %zu doodad placements\n",
bld.groups.size(), totalV, totalI / 3, bld.doodads.size());
if (triangulatedNgons > 0) {
std::printf(" fan-triangulated %d n-gon(s)\n", triangulatedNgons);
}
if (badFaces > 0) {
std::printf(" warning: skipped %d malformed face(s)\n", badFaces);
}
return 0;
} else if (std::strcmp(argv[i], "--export-woc-obj") == 0 && i + 1 < argc) {
// Visualize a WOC collision mesh in any 3D tool. Each
// walkability class becomes its own OBJ group (walkable /
// steep / water / indoor) so designers can hide categories
// independently in Blender to debug 'why can the player
// walk here?' or 'why can't they walk there?'.
std::string path = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
if (!std::filesystem::exists(path)) {
std::fprintf(stderr, "WOC not found: %s\n", path.c_str());
return 1;
}
if (outPath.empty()) {
outPath = path;
if (outPath.size() >= 4 &&
outPath.substr(outPath.size() - 4) == ".woc") {
outPath = outPath.substr(0, outPath.size() - 4);
}
outPath += ".obj";
}
auto woc = wowee::pipeline::WoweeCollisionBuilder::load(path);
if (!woc.isValid()) {
std::fprintf(stderr, "WOC has no triangles: %s\n", path.c_str());
return 1;
}
std::ofstream obj(outPath);
if (!obj) {
std::fprintf(stderr, "Failed to open output file: %s\n", outPath.c_str());
return 1;
}
// Bucket triangles by flag combination so the OBJ can split
// them into named groups. Flag bits: walkable=0x01, water=0x02,
// steep=0x04, indoor=0x08 (per WoweeCollision::Triangle).
// Triangles can have multiple flags set so a per-flag group
// would over-count; instead we bucket by exact flag value.
std::unordered_map<uint8_t, std::vector<size_t>> byFlag;
for (size_t t = 0; t < woc.triangles.size(); ++t) {
byFlag[woc.triangles[t].flags].push_back(t);
}
obj << "# Wavefront OBJ generated by wowee_editor --export-woc-obj\n";
obj << "# Source: " << path << "\n";
obj << "# Triangles: " << woc.triangles.size()
<< " (walkable=" << woc.walkableCount()
<< " steep=" << woc.steepCount() << ")\n";
obj << "# Tile: (" << woc.tileX << ", " << woc.tileY << ")\n\n";
obj << "o WoweeCollision\n";
// Emit ALL vertices first (3 per triangle, no dedupe — the
// collision mesh has triangle-soup topology where shared
// verts often have different flags, so deduping would
// actually merge categories).
for (const auto& tri : woc.triangles) {
obj << "v " << tri.v0.x << " " << tri.v0.y << " " << tri.v0.z << "\n";
obj << "v " << tri.v1.x << " " << tri.v1.y << " " << tri.v1.z << "\n";
obj << "v " << tri.v2.x << " " << tri.v2.y << " " << tri.v2.z << "\n";
}
// Emit faces grouped by flag class. OBJ index of triangle t
// vertex k is (t * 3 + k + 1) — 1-based, three verts per tri.
auto flagName = [](uint8_t f) {
if (f == 0) return std::string("nonwalkable");
std::string s;
if (f & 0x01) s += "walkable";
if (f & 0x02) { if (!s.empty()) s += "_"; s += "water"; }
if (f & 0x04) { if (!s.empty()) s += "_"; s += "steep"; }
if (f & 0x08) { if (!s.empty()) s += "_"; s += "indoor"; }
if (s.empty()) s = "flag" + std::to_string(int(f));
return s;
};
for (const auto& [flag, tris] : byFlag) {
obj << "g " << flagName(flag) << "\n";
for (size_t t : tris) {
uint32_t base = static_cast<uint32_t>(t * 3 + 1);
obj << "f " << base << " " << (base + 1) << " " << (base + 2) << "\n";
}
}
obj.close();
std::printf("Exported %s -> %s\n", path.c_str(), outPath.c_str());
std::printf(" %zu triangles in %zu flag class(es), tile (%u, %u)\n",
woc.triangles.size(), byFlag.size(), woc.tileX, woc.tileY);
return 0;
} else if (std::strcmp(argv[i], "--export-whm-obj") == 0 && i + 1 < argc) {
// Convert a WHM/WOT terrain pair to OBJ for visualization in
// Blender / MeshLab. Emits the 9x9 outer vertex grid per
// chunk (skipping the 8x8 inner verts the engine uses for
// 4-tri fans) — that's the canonical 'heightmap as mesh'
// view, 256 chunks × 81 verts = 20736 verts, 32768 tris.
// Geometry mirrors WoweeCollisionBuilder's outer-grid layout
// exactly so the OBJ aligns with the corresponding WOC.
std::string base = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
for (const char* ext : {".wot", ".whm"}) {
if (base.size() >= 4 && base.substr(base.size() - 4) == ext) {
base = base.substr(0, base.size() - 4);
break;
}
}
if (!wowee::pipeline::WoweeTerrainLoader::exists(base)) {
std::fprintf(stderr, "WHM/WOT not found: %s.{whm,wot}\n", base.c_str());
return 1;
}
if (outPath.empty()) outPath = base + ".obj";
wowee::pipeline::ADTTerrain terrain;
wowee::pipeline::WoweeTerrainLoader::load(base, terrain);
std::ofstream obj(outPath);
if (!obj) {
std::fprintf(stderr, "Failed to open output file: %s\n", outPath.c_str());
return 1;
}
// Tile + chunk constants — must match WoweeCollisionBuilder so
// exports of the same source align in space when overlaid.
constexpr float kTileSize = 533.33333f;
constexpr float kChunkSize = kTileSize / 16.0f;
constexpr float kVertSpacing = kChunkSize / 8.0f;
obj << "# Wavefront OBJ generated by wowee_editor --export-whm-obj\n";
obj << "# Source: " << base << ".whm\n";
obj << "# Tile coord: (" << terrain.coord.x << ", " << terrain.coord.y << ")\n";
obj << "# Layout: 9x9 outer vertex grid per chunk, 8x8 quads -> 2 tris each\n\n";
obj << "o WoweeTerrain_" << terrain.coord.x << "_" << terrain.coord.y << "\n";
int loadedChunks = 0;
uint32_t vertOffset = 0;
for (int cx = 0; cx < 16; ++cx) {
for (int cy = 0; cy < 16; ++cy) {
const auto& chunk = terrain.getChunk(cx, cy);
if (!chunk.heightMap.isLoaded()) continue;
loadedChunks++;
// Same XY origin formula as collision builder so
// overlaid OBJ exports line up exactly.
float chunkBaseX = (32.0f - terrain.coord.y) * kTileSize - cy * kChunkSize;
float chunkBaseY = (32.0f - terrain.coord.x) * kTileSize - cx * kChunkSize;
// Emit 9x9 outer verts. Layout: heights[row*17 + col]
// for col in [0,8] (the inner 8 verts at col 9..16
// are skipped — they're the quad-center verts).
for (int row = 0; row < 9; ++row) {
for (int col = 0; col < 9; ++col) {
float x = chunkBaseX - row * kVertSpacing;
float y = chunkBaseY - col * kVertSpacing;
float z = chunk.position[2] +
chunk.heightMap.heights[row * 17 + col];
obj << "v " << x << " " << y << " " << z << "\n";
}
}
// Per-vertex UV: just the row/col in 0..1 — Blender
// can use this to slap a checker texture for scale.
for (int row = 0; row < 9; ++row) {
for (int col = 0; col < 9; ++col) {
obj << "vt " << (col / 8.0f) << " "
<< (row / 8.0f) << "\n";
}
}
// 8x8 quads — two tris each, respecting hole bits so
// cave-entrance quads correctly disappear from the mesh.
bool isHoleChunk = (chunk.holes != 0);
obj << "g chunk_" << cx << "_" << cy << "\n";
auto idx = [&](int r, int c) {
return vertOffset + r * 9 + c + 1; // 1-based
};
for (int row = 0; row < 8; ++row) {
for (int col = 0; col < 8; ++col) {
if (isHoleChunk) {
int hx = col / 2, hy = row / 2;
if (chunk.holes & (1 << (hy * 4 + hx))) continue;
}
uint32_t i00 = idx(row, col);
uint32_t i10 = idx(row, col + 1);
uint32_t i01 = idx(row + 1, col);
uint32_t i11 = idx(row + 1, col + 1);
obj << "f " << i00 << "/" << i00 << " "
<< i10 << "/" << i10 << " "
<< i11 << "/" << i11 << "\n";
obj << "f " << i00 << "/" << i00 << " "
<< i11 << "/" << i11 << " "
<< i01 << "/" << i01 << "\n";
}
}
vertOffset += 81; // 9x9 verts per chunk
}
}
obj.close();
// Estimated tri count: chunks × 128 (8x8 quads × 2 tris).
// Holes reduce this but counting exactly would mean walking
// the bitmask again — the rough estimate is the user-visible
// useful number anyway.
std::printf("Exported %s.whm -> %s\n", base.c_str(), outPath.c_str());
std::printf(" %d chunks loaded, ~%d verts, ~%d tris\n",
loadedChunks, loadedChunks * 81, loadedChunks * 128);
return 0;
} else if (std::strcmp(argv[i], "--import-obj") == 0 && i + 1 < argc) {
// Convert a Wavefront OBJ back into WOM. Round-trips with
// --export-obj for the geometry/UV/normal data; bones,