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Add Warrior Charge ability with ribbon trail visual effect
Implements charge rush-to-target for spell IDs 100/6178/11578 with smoothstep lerp movement, vertical red-orange ribbon trail, dust puffs, client-side range validation, and sound fallback chain.
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9 changed files with 761 additions and 2 deletions
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@ -745,6 +745,11 @@ public:
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const std::unordered_map<uint64_t, QuestGiverStatus>& getNpcQuestStatuses() const { return npcQuestStatus_; }
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// Charge callback — fires when player casts a charge spell toward target
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// Parameters: targetGuid, targetX, targetY, targetZ (canonical WoW coordinates)
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using ChargeCallback = std::function<void(uint64_t targetGuid, float x, float y, float z)>;
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void setChargeCallback(ChargeCallback cb) { chargeCallback_ = std::move(cb); }
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// Level-up callback — fires when the player gains a level (newLevel > 1)
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using LevelUpCallback = std::function<void(uint32_t newLevel)>;
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void setLevelUpCallback(LevelUpCallback cb) { levelUpCallback_ = std::move(cb); }
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@ -1653,6 +1658,7 @@ private:
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NpcGreetingCallback npcGreetingCallback_;
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NpcFarewellCallback npcFarewellCallback_;
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NpcVendorCallback npcVendorCallback_;
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ChargeCallback chargeCallback_;
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LevelUpCallback levelUpCallback_;
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OtherPlayerLevelUpCallback otherPlayerLevelUpCallback_;
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MountCallback mountCallback_;
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