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fix: add TBC game object query parser for correct string count
TBC 2.4.3 SMSG_GAMEOBJECT_QUERY_RESPONSE has 2 extra strings after name[4] (iconName + castBarCaption). WotLK has 3 (adds unk1). Without this override, the WotLK parser's third readString() consumed bytes from the data[24] fields, corrupting game object type-specific data and breaking interactions with doors, chests, mailboxes, and transports on TBC servers.
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@ -370,6 +370,9 @@ public:
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bool parseGuildRoster(network::Packet& packet, GuildRosterData& data) override;
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// TBC 2.4.3 SMSG_QUESTGIVER_STATUS: uint32 status (WotLK uses uint8)
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uint8_t readQuestGiverStatus(network::Packet& packet) override;
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// TBC 2.4.3 SMSG_GAMEOBJECT_QUERY_RESPONSE: 2 extra strings after names
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// (iconName + castBarCaption); WotLK has 3 (adds unk1)
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bool parseGameObjectQueryResponse(network::Packet& packet, GameObjectQueryResponseData& data) override;
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// TBC 2.4.3 CMSG_JOIN_CHANNEL: name+password only (WotLK prepends channelId+hasVoice+joinedByZone)
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network::Packet buildJoinChannel(const std::string& channelName, const std::string& password) override;
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// TBC 2.4.3 CMSG_LEAVE_CHANNEL: name only (WotLK prepends channelId)
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