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Prevent target deselection during camera rotation
Left-click targeting now fires on mouse-up with a drag threshold so camera rotation drags no longer clear the current target.
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2 changed files with 64 additions and 48 deletions
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@ -173,6 +173,10 @@ private:
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// Action bar drag state (-1 = not dragging)
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int actionBarDragSlot_ = -1;
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GLuint actionBarDragIcon_ = 0;
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// Left-click targeting: distinguish click from camera drag
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glm::vec2 leftClickPressPos_ = glm::vec2(0.0f);
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bool leftClickWasPress_ = false;
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};
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} // namespace ui
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