physics: add server flight-back speed override to CameraController

SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE was already ACK'd and stored in
serverFlightBackSpeed_, but the value was never accessible or synced
to the CameraController. Backward flight movement always used forward
flight speed (flightSpeedOverride_), making it faster than the server
intended.

- Add getServerFlightBackSpeed() accessor in GameHandler
- Add flightBackSpeedOverride_ field and setter in CameraController
- Apply it in the fly movement block: backward-only flight uses the
  back speed; forward or strafing uses the forward speed as WoW does
- Fallback: 50% of forward flight speed when override is unset
- Sync per-frame in application.cpp alongside the other speed overrides
This commit is contained in:
Kelsi 2026-03-10 14:05:50 -07:00
parent a33f635490
commit e2f65dfc59
4 changed files with 11 additions and 3 deletions

View file

@ -1156,6 +1156,7 @@ public:
float getServerSwimSpeed() const { return serverSwimSpeed_; }
float getServerSwimBackSpeed() const { return serverSwimBackSpeed_; }
float getServerFlightSpeed() const { return serverFlightSpeed_; }
float getServerFlightBackSpeed() const { return serverFlightBackSpeed_; }
float getServerRunBackSpeed() const { return serverRunBackSpeed_; }
bool isPlayerRooted() const {
return (movementInfo.flags & static_cast<uint32_t>(MovementFlags::ROOT)) != 0;