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feat: add GetClassColor and QuestDifficultyColors for UI coloring
GetClassColor(className) returns r, g, b, colorString from the RAID_CLASS_COLORS table. Used by unit frame addons, chat addons, and party/raid frames to color player names by class. QuestDifficultyColors table provides standard quest difficulty color mappings (impossible=red, verydifficult=orange, difficult=yellow, standard=green, trivial=gray, header=gold). Used by quest log and quest tracker addons for level-appropriate coloring.
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@ -5772,6 +5772,21 @@ void LuaEngine::registerCoreAPI() {
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" WARLOCK=cc(0.58,0.51,0.79), DRUID=cc(1.0,0.49,0.04),\n"
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" }\n"
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"end\n"
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// GetClassColor(className) — returns r, g, b, colorString
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"function GetClassColor(className)\n"
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" local c = RAID_CLASS_COLORS[className]\n"
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" if c then return c.r, c.g, c.b, c.colorStr end\n"
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" return 1, 1, 1, 'ffffffff'\n"
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"end\n"
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// QuestDifficultyColors table for quest level coloring
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"QuestDifficultyColors = {\n"
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" impossible = {r=1.0,g=0.1,b=0.1,font='QuestDifficulty_Impossible'},\n"
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" verydifficult = {r=1.0,g=0.5,b=0.25,font='QuestDifficulty_VeryDifficult'},\n"
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" difficult = {r=1.0,g=1.0,b=0.0,font='QuestDifficulty_Difficult'},\n"
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" standard = {r=0.25,g=0.75,b=0.25,font='QuestDifficulty_Standard'},\n"
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" trivial = {r=0.5,g=0.5,b=0.5,font='QuestDifficulty_Trivial'},\n"
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" header = {r=1.0,g=0.82,b=0.0,font='QuestDifficulty_Header'},\n"
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"}\n"
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// Money formatting utility
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"function GetCoinTextureString(copper)\n"
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" if not copper or copper == 0 then return '0c' end\n"
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