Merge master into chore/god-object-decomposition-2nd

Resolve conflicts:
- audio_callback_handler.cpp: keep PR's animation_controller include
- movement_handler.cpp: use PR accessors with master's transportResolved logic
- world_packets.cpp: keep PR's decomposed version (functions moved to split files)

Apply overkill field fix to world_packets_entity.cpp (WotLK
SMSG_ATTACKERSTATEUPDATE missing uint32 overkill between damage and
subDamageCount).
This commit is contained in:
Kelsi 2026-04-05 19:42:25 -07:00
commit e32f4fbff9
9 changed files with 148 additions and 35 deletions

View file

@ -191,7 +191,7 @@ void ChatHandler::handleMessageChat(network::Packet& packet) {
LOG_WARNING("Failed to parse SMSG_MESSAGECHAT, size=", packet.getSize());
return;
}
LOG_INFO("INCOMING CHAT: type=", static_cast<int>(data.type),
LOG_WARNING("INCOMING CHAT: type=", static_cast<int>(data.type),
" (", getChatTypeString(data.type), ") sender=0x", std::hex, data.senderGuid, std::dec,
" '", data.senderName, "' msg='", data.message.substr(0, 60), "'");

View file

@ -1342,7 +1342,11 @@ void GameHandler::mailMarkAsRead(uint32_t mailId) {
glm::vec3 GameHandler::getComposedWorldPosition() {
if (playerTransportGuid_ != 0 && transportManager_) {
return transportManager_->getPlayerWorldPosition(playerTransportGuid_, playerTransportOffset_);
auto* tr = transportManager_->getTransport(playerTransportGuid_);
if (tr) {
return transportManager_->getPlayerWorldPosition(playerTransportGuid_, playerTransportOffset_);
}
// Transport not tracked — fall through to normal position
}
// Not on transport, return normal movement position
return glm::vec3(movementInfo.x, movementInfo.y, movementInfo.z);

View file

@ -515,12 +515,28 @@ void MovementHandler::sendMovement(Opcode opcode) {
// Add transport data if player is on a server-recognized transport
if (includeTransportInWire) {
bool transportResolved = false;
if (owner_.getTransportManager()) {
glm::vec3 composed = owner_.getTransportManager()->getPlayerWorldPosition(owner_.playerTransportGuidRef(), owner_.playerTransportOffsetRef());
movementInfo.x = composed.x;
movementInfo.y = composed.y;
movementInfo.z = composed.z;
auto* tr = owner_.getTransportManager()->getTransport(owner_.playerTransportGuidRef());
if (tr) {
transportResolved = true;
glm::vec3 composed = owner_.getTransportManager()->getPlayerWorldPosition(owner_.playerTransportGuidRef(), owner_.playerTransportOffsetRef());
movementInfo.x = composed.x;
movementInfo.y = composed.y;
movementInfo.z = composed.z;
}
}
if (!transportResolved) {
// Transport not tracked — don't send ONTRANSPORT to the server.
// Sending stale transport GUID + local offset causes the server to
// compute a bad world position and teleport us to map origin.
LOG_WARNING("sendMovement: transport 0x", std::hex, owner_.playerTransportGuidRef(),
std::dec, " not found — clearing transport state");
includeTransportInWire = false;
owner_.clearPlayerTransport();
}
}
if (includeTransportInWire) {
movementInfo.flags |= static_cast<uint32_t>(MovementFlags::ONTRANSPORT);
movementInfo.transportGuid = owner_.playerTransportGuidRef();
movementInfo.transportX = owner_.playerTransportOffsetRef().x;
@ -596,6 +612,17 @@ void MovementHandler::sendMovement(Opcode opcode) {
wireOpcode(opcode), std::dec,
(includeTransportInWire ? " ONTRANSPORT" : ""));
// Detect near-origin position on Eastern Kingdoms (map 0) — this would place
// the player near Alterac Mountains and is almost certainly a bug.
if (owner_.getCurrentMapId() == 0 &&
std::abs(movementInfo.x) < 500.0f && std::abs(movementInfo.y) < 500.0f) {
LOG_WARNING("sendMovement: position near map origin! canonical=(",
movementInfo.x, ", ", movementInfo.y, ", ", movementInfo.z,
") onTransport=", owner_.isOnTransport(),
" transportGuid=0x", std::hex, owner_.playerTransportGuidRef(), std::dec,
" flags=0x", std::hex, movementInfo.flags, std::dec);
}
// Convert canonical → server coordinates for the wire
MovementInfo wireInfo = movementInfo;
glm::vec3 serverPos = core::coords::canonicalToServer(glm::vec3(wireInfo.x, wireInfo.y, wireInfo.z));
@ -603,10 +630,12 @@ void MovementHandler::sendMovement(Opcode opcode) {
wireInfo.y = serverPos.y;
wireInfo.z = serverPos.z;
// Periodic position audit — DEBUG to avoid flooding production logs.
if (opcode == Opcode::MSG_MOVE_HEARTBEAT && ++heartbeatLogCount_ % 30 == 0) {
LOG_DEBUG("HEARTBEAT pos canonical=(", movementInfo.x, ",", movementInfo.y, ",", movementInfo.z,
") wire=(", wireInfo.x, ",", wireInfo.y, ",", wireInfo.z, ")");
// Periodic position audit — log every ~60 heartbeats (~30s) to trace position drift.
if (opcode == Opcode::MSG_MOVE_HEARTBEAT && ++heartbeatLogCount_ % 60 == 0) {
LOG_WARNING("HEARTBEAT #", heartbeatLogCount_, " canonical=(",
movementInfo.x, ",", movementInfo.y, ",", movementInfo.z,
") server=(", wireInfo.x, ",", wireInfo.y, ",", wireInfo.z,
") flags=0x", std::hex, movementInfo.flags, std::dec);
}
wireInfo.orientation = core::coords::canonicalToServerYaw(wireInfo.orientation);
@ -1644,9 +1673,10 @@ void MovementHandler::handleTeleportAck(network::Packet& packet) {
float serverZ = packet.readFloat();
float orientation = packet.readFloat();
LOG_INFO("MSG_MOVE_TELEPORT_ACK: guid=0x", std::hex, guid, std::dec,
" counter=", counter,
" pos=(", serverX, ", ", serverY, ", ", serverZ, ")");
LOG_WARNING("MSG_MOVE_TELEPORT_ACK: guid=0x", std::hex, guid, std::dec,
" counter=", counter,
" pos=(", serverX, ", ", serverY, ", ", serverZ, ")",
" currentPos=(", movementInfo.x, ", ", movementInfo.y, ", ", movementInfo.z, ")");
glm::vec3 canonical = core::coords::serverToCanonical(glm::vec3(serverX, serverY, serverZ));
movementInfo.x = canonical.x;
@ -2535,6 +2565,17 @@ void MovementHandler::checkAreaTriggers() {
const float py = movementInfo.y;
const float pz = movementInfo.z;
// Sanity: if position is near map origin on Eastern Kingdoms (map 0),
// something has corrupted movementInfo — skip area trigger check to
// avoid firing Alterac/Hillsbrad triggers and causing a rogue teleport.
if (owner_.getCurrentMapId() == 0 && std::abs(px) < 500.0f && std::abs(py) < 500.0f) {
LOG_WARNING("checkAreaTriggers: position near map origin (", px, ", ", py, ", ", pz,
") on map 0 — skipping to avoid rogue teleport. onTransport=",
owner_.isOnTransport(), " transportGuid=0x", std::hex,
owner_.playerTransportGuidRef(), std::dec);
return;
}
// On first check after map transfer, just mark which triggers we're inside
// without firing them — prevents exit portal from immediately sending us back
bool suppressFirst = owner_.areaTriggerSuppressFirstRef();

View file

@ -141,7 +141,9 @@ ActiveTransport* TransportManager::getTransport(uint64_t guid) {
glm::vec3 TransportManager::getPlayerWorldPosition(uint64_t transportGuid, const glm::vec3& localOffset) {
auto* transport = getTransport(transportGuid);
if (!transport) {
return localOffset; // Fallback
LOG_WARNING("getPlayerWorldPosition: transport 0x", std::hex, transportGuid, std::dec,
" not found — returning localOffset as-is (callers should guard)");
return localOffset;
}
if (transport->isM2) {

View file

@ -794,8 +794,8 @@ bool AttackStopParser::parse(network::Packet& packet, AttackStopData& data) {
}
bool AttackerStateUpdateParser::parse(network::Packet& packet, AttackerStateUpdateData& data) {
// Upfront validation: hitInfo(4) + packed GUIDs(1-8 each) + totalDamage(4) + subDamageCount(1) = 13 bytes minimum
if (!packet.hasRemaining(13)) return false;
// Upfront validation: hitInfo(4) + packed GUIDs(1-8 each) + totalDamage(4) + overkill(4) + subDamageCount(1) = 17 bytes minimum
if (!packet.hasRemaining(17)) return false;
size_t startPos = packet.getReadPos();
data.hitInfo = packet.readUInt32();
@ -810,13 +810,15 @@ bool AttackerStateUpdateParser::parse(network::Packet& packet, AttackerStateUpda
}
data.targetGuid = packet.readPackedGuid();
// Validate totalDamage + subDamageCount can be read (5 bytes)
if (!packet.hasRemaining(5)) {
// Validate totalDamage + overkill + subDamageCount can be read (9 bytes)
// WotLK (AzerothCore) sends: damage(4) + overkill(4) + subDamageCount(1)
if (!packet.hasRemaining(9)) {
packet.setReadPos(startPos);
return false;
}
data.totalDamage = static_cast<int32_t>(packet.readUInt32());
data.overkill = static_cast<int32_t>(packet.readUInt32());
data.subDamageCount = packet.readUInt8();
// Cap subDamageCount: each entry is 20 bytes. If the claimed count
@ -853,17 +855,14 @@ bool AttackerStateUpdateParser::parse(network::Packet& packet, AttackerStateUpda
// Validate victimState + overkill fields (8 bytes)
if (!packet.hasRemaining(8)) {
data.victimState = 0;
data.overkill = 0;
return !data.subDamages.empty();
}
data.victimState = packet.readUInt32();
// WotLK (AzerothCore): two unknown uint32 fields follow victimState before overkill.
// Older parsers omitted these, reading overkill from the wrong offset.
// WotLK: attackerState(4) + meleeSpellId(4) follow victimState
auto rem = [&]() { return packet.getRemainingSize(); };
if (rem() >= 4) packet.readUInt32(); // unk1 (always 0)
if (rem() >= 4) packet.readUInt32(); // unk2 (melee spell ID, 0 for auto-attack)
data.overkill = (rem() >= 4) ? static_cast<int32_t>(packet.readUInt32()) : -1;
if (rem() >= 4) packet.readUInt32(); // attackerState (always 0)
if (rem() >= 4) packet.readUInt32(); // meleeSpellId (0 for auto-attack)
// hitInfo-conditional fields: HITINFO_BLOCK(0x2000), RAGE_GAIN(0x20000), FAKE_DAMAGE(0x40)
if ((data.hitInfo & 0x2000) && rem() >= 4) data.blocked = packet.readUInt32();

View file

@ -1,6 +1,7 @@
#include "rendering/animation/combat_fsm.hpp"
#include "rendering/animation/animation_ids.hpp"
#include "game/inventory.hpp"
#include "core/logger.hpp"
namespace wowee {
namespace rendering {
@ -378,7 +379,10 @@ AnimOutput CombatFSM::resolve(const Input& in, const AnimCapabilitySet& caps,
animId = caps.resolvedMelee1H;
}
}
if (animId == 0) animId = anim::STAND; // Melee must play something
if (animId == 0) {
LOG_DEBUG("CombatFSM: MELEE_SWING resolved animId=0, falling back to STAND");
animId = anim::STAND;
}
loop = false;
break;

View file

@ -32,7 +32,7 @@ static std::vector<std::string> parseEmoteCommands(const std::string& raw) {
static bool isLoopingEmote(const std::string& command) {
static const std::unordered_set<std::string> kLooping = {
"dance", "train", "dead", "eat", "work",
"dance", "train", "dead", "eat", "work", "sleep",
};
return kLooping.find(command) != kLooping.end();
}
@ -117,6 +117,9 @@ void EmoteRegistry::loadFromDbc() {
uint32_t animId = emotesDbc->getUInt32(r, emL ? (*emL)["AnimID"] : 2);
if (animId != 0) emoteIdToAnim[emoteId] = animId;
}
LOG_WARNING("Emotes: loaded ", emoteIdToAnim.size(), " anim mappings from Emotes.dbc");
} else {
LOG_WARNING("Emotes: Emotes.dbc failed to load — all emotes will use fallback animations");
}
emoteTable_.clear();
@ -128,11 +131,13 @@ void EmoteRegistry::loadFromDbc() {
uint32_t emoteRef = emotesTextDbc->getUInt32(r, etL ? (*etL)["EmoteRef"] : 2);
uint32_t animId = 0;
auto animIt = emoteIdToAnim.find(emoteRef);
if (animIt != emoteIdToAnim.end()) {
animId = animIt->second;
} else {
animId = emoteRef;
if (emoteRef != 0) {
auto animIt = emoteIdToAnim.find(emoteRef);
if (animIt != emoteIdToAnim.end()) {
animId = animIt->second;
}
// If Emotes.dbc has AnimID=0 for this ref, leave animId=0 (text-only).
// Previously fell back to using emoteRef as animId which is wrong.
}
uint32_t senderTargetTextId = emotesTextDbc->getUInt32(r, etL ? (*etL)["SenderTargetTextID"] : 5);
@ -161,11 +166,33 @@ void EmoteRegistry::loadFromDbc() {
}
}
// Override emotes whose DBC chain yields animId=0.
// /sleep uses the stand-state system in WoW rather than Emotes.dbc AnimID.
// /laugh and /flirt should resolve from Emotes.dbc (70 and 83), but these
// serve as backup if Emotes.dbc failed to load.
// /fart and /stink have EmoteRef=0 in EmotesText.dbc — no Emotes.dbc link.
static const std::unordered_map<std::string, uint32_t> kAnimOverrides = {
{"sleep", anim::EMOTE_SLEEP}, // 71 — stand-state emote
{"laugh", anim::EMOTE_LAUGH}, // 70 — backup
{"flirt", anim::EMOTE_SHY}, // 83 — DBC calls it SHY; it's the flirt animation
{"fart", anim::EMOTE_TALK}, // 60 — generic gesture (WoW has no dedicated anim)
{"stink", anim::EMOTE_TALK}, // 60 — generic gesture (WoW has no dedicated anim)
};
for (auto& [cmd, info] : emoteTable_) {
if (info.animId == 0) {
auto ov = kAnimOverrides.find(cmd);
if (ov != kAnimOverrides.end()) {
LOG_WARNING("Emotes: override /", cmd, " → animId=", ov->second);
info.animId = ov->second;
}
}
}
if (emoteTable_.empty()) {
LOG_WARNING("Emotes: DBC loaded but no commands parsed, using fallback list");
loadFallbackEmotes();
} else {
LOG_INFO("Emotes: loaded ", emoteTable_.size(), " commands from DBC");
LOG_WARNING("Emotes: loaded ", emoteTable_.size(), " commands from DBC");
}
buildDbcIdIndex();

View file

@ -242,6 +242,7 @@ void AnimationController::triggerMeleeSwing() {
if (durationSec < 0.25f) durationSec = 0.25f;
if (durationSec > 1.0f) durationSec = 1.0f;
meleeSwingTimer_ = durationSec;
if (renderer_->getAudioCoordinator()->getActivitySoundManager()) {
renderer_->getAudioCoordinator()->getActivitySoundManager()->playMeleeSwing();
}
@ -1040,9 +1041,16 @@ void AnimationController::updateCharacterAnimation() {
auto* cameraController = renderer_->getCameraController();
uint32_t characterInstanceId = renderer_->getCharacterInstanceId();
// Lazy probe: populate capability set once per model
if (!capabilitiesProbed_ && characterRenderer && characterInstanceId != 0) {
probeCapabilities();
// Lazy probe: populate capability set once per model.
// Re-probe if melee capabilities are missing (model may not have been fully
// loaded on the first probe attempt).
if (characterRenderer && characterInstanceId != 0) {
if (!capabilitiesProbed_) {
probeCapabilities();
} else if (meleeSwingTimer_ > 0.0f && !characterAnimator_.getCapabilities().hasMelee) {
capabilitiesProbed_ = false;
probeCapabilities();
}
}
// When mounted, delegate to MountFSM and handle positioning

View file

@ -1418,6 +1418,17 @@ void WMORenderer::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, const
// Portal-based visibility — reuse member scratch buffers (avoid per-frame alloc)
portalVisibleGroups_.clear();
bool usePortalCulling = doPortalCull && !model.portals.empty() && !model.portalRefs.empty();
if (usePortalCulling) {
// If the actual camera is outside all groups, skip portal culling.
// The character position (portalViewerPos) may fall inside a group's
// loose AABB while visually outside the WMO, causing the BFS to start
// from an interior group whose portals aren't in the frustum — hiding
// the entire WMO.
glm::vec3 localRealCam = glm::vec3(instance.invModelMatrix * glm::vec4(camPos, 1.0f));
if (findContainingGroup(model, localRealCam) < 0) {
usePortalCulling = false;
}
}
if (usePortalCulling) {
portalVisibleGroupSet_.clear();
glm::vec4 localCamPos = instance.invModelMatrix * glm::vec4(portalViewerPos, 1.0f);
@ -2135,6 +2146,23 @@ void WMORenderer::getVisibleGroupsViaPortals(const ModelData& model,
}
return;
}
// Best-fit group is indoor-only, but the position might also be inside an
// outdoor group's AABB (e.g., standing on a street near a building whose
// indoor AABB extends outward). If any outdoor group also contains the
// position, treat this as an outdoor location and show all groups.
for (size_t gi = 0; gi < model.groups.size(); gi++) {
if (static_cast<int>(gi) == cameraGroup) continue;
const auto& g = model.groups[gi];
if (!(g.groupFlags & WMO_GROUP_FLAG_OUTDOOR)) continue;
if (cameraLocalPos.x >= g.boundingBoxMin.x && cameraLocalPos.x <= g.boundingBoxMax.x &&
cameraLocalPos.y >= g.boundingBoxMin.y && cameraLocalPos.y <= g.boundingBoxMax.y &&
cameraLocalPos.z >= g.boundingBoxMin.z && cameraLocalPos.z <= g.boundingBoxMax.z) {
for (size_t gj = 0; gj < model.groups.size(); gj++) {
outVisibleGroups.insert(static_cast<uint32_t>(gj));
}
return;
}
}
}
// If the camera group has no portal refs, it's a dead-end group (utility/transition group).