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Merge master into chore/god-object-decomposition-2nd
Resolve conflicts: - audio_callback_handler.cpp: keep PR's animation_controller include - movement_handler.cpp: use PR accessors with master's transportResolved logic - world_packets.cpp: keep PR's decomposed version (functions moved to split files) Apply overkill field fix to world_packets_entity.cpp (WotLK SMSG_ATTACKERSTATEUPDATE missing uint32 overkill between damage and subDamageCount).
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commit
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9 changed files with 148 additions and 35 deletions
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@ -1342,7 +1342,11 @@ void GameHandler::mailMarkAsRead(uint32_t mailId) {
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glm::vec3 GameHandler::getComposedWorldPosition() {
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if (playerTransportGuid_ != 0 && transportManager_) {
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return transportManager_->getPlayerWorldPosition(playerTransportGuid_, playerTransportOffset_);
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auto* tr = transportManager_->getTransport(playerTransportGuid_);
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if (tr) {
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return transportManager_->getPlayerWorldPosition(playerTransportGuid_, playerTransportOffset_);
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}
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// Transport not tracked — fall through to normal position
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}
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// Not on transport, return normal movement position
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return glm::vec3(movementInfo.x, movementInfo.y, movementInfo.z);
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