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Fix online item GUID resolution, async terrain loading, and inventory enrichment
Enrich online inventory from local DB when server data is incomplete, add resolveOnlineItemGuid fallback for sell/equip/use, use async enqueueTile for initial terrain load, improve walk/run animation fallbacks, clear target on loot close, and broaden equipability detection to include armor/subclass.
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6 changed files with 119 additions and 8 deletions
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@ -474,6 +474,7 @@ private:
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void rebuildOnlineInventory();
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void detectInventorySlotBases(const std::map<uint16_t, uint32_t>& fields);
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bool applyInventoryFields(const std::map<uint16_t, uint32_t>& fields);
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uint64_t resolveOnlineItemGuid(uint32_t itemId) const;
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// ---- Phase 2 handlers ----
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void handleAttackStart(network::Packet& packet);
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