Fix online item GUID resolution, async terrain loading, and inventory enrichment

Enrich online inventory from local DB when server data is incomplete, add
resolveOnlineItemGuid fallback for sell/equip/use, use async enqueueTile for
initial terrain load, improve walk/run animation fallbacks, clear target on
loot close, and broaden equipability detection to include armor/subclass.
This commit is contained in:
Kelsi 2026-02-06 18:52:28 -08:00
parent db4a40a4e6
commit e38c0213e4
6 changed files with 119 additions and 8 deletions

View file

@ -143,6 +143,11 @@ public:
*/
bool loadTile(int x, int y);
/**
* Enqueue a tile for async loading (returns false if previously failed).
*/
bool enqueueTile(int x, int y);
/**
* Unload a tile
* @param x Tile X coordinate