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Fix online item GUID resolution, async terrain loading, and inventory enrichment
Enrich online inventory from local DB when server data is incomplete, add resolveOnlineItemGuid fallback for sell/equip/use, use async enqueueTile for initial terrain load, improve walk/run animation fallbacks, clear target on loot close, and broaden equipability detection to include armor/subclass.
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6 changed files with 119 additions and 8 deletions
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@ -143,6 +143,11 @@ public:
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*/
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bool loadTile(int x, int y);
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/**
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* Enqueue a tile for async loading (returns false if previously failed).
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*/
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bool enqueueTile(int x, int y);
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/**
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* Unload a tile
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* @param x Tile X coordinate
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