fix(chat): prevent AFK/DND auto-reply whisper spam loop

Auto-reply was sent on every incoming whisper with no dedup, causing
infinite loops when both players had auto-reply enabled. Now tracks
which senders have been replied to and only sends one auto-reply per
sender per AFK/DND session.
This commit is contained in:
Kelsi 2026-04-05 04:50:40 -07:00
parent 19bfaaef97
commit e4bd380c0d
2 changed files with 10 additions and 2 deletions

View file

@ -8,6 +8,7 @@
#include <functional>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace wowee {
@ -67,6 +68,10 @@ private:
std::deque<MessageChatData> chatHistory_;
size_t maxChatHistory_ = 100;
std::vector<std::string> joinedChannels_;
// Track senders we've already auto-replied to (AFK/DND) this session
// to prevent infinite reply loops. Cleared when AFK/DND is toggled off.
std::unordered_set<std::string> afkAutoRepliedSenders_;
};
} // namespace game

View file

@ -264,10 +264,11 @@ void ChatHandler::handleMessageChat(network::Packet& packet) {
owner_.lastWhisperSender_ = data.senderName;
if (!data.senderName.empty()) {
if (owner_.afkStatus_) {
// Only auto-reply once per sender per AFK/DND session to prevent loops
if (owner_.afkStatus_ && afkAutoRepliedSenders_.insert(data.senderName).second) {
std::string reply = owner_.afkMessage_.empty() ? "Away from Keyboard" : owner_.afkMessage_;
sendChatMessage(ChatType::WHISPER, "<AFK> " + reply, data.senderName);
} else if (owner_.dndStatus_) {
} else if (owner_.dndStatus_ && afkAutoRepliedSenders_.insert(data.senderName).second) {
std::string reply = owner_.dndMessage_.empty() ? "Do Not Disturb" : owner_.dndMessage_;
sendChatMessage(ChatType::WHISPER, "<DND> " + reply, data.senderName);
}
@ -621,6 +622,7 @@ void ChatHandler::toggleAfk(const std::string& message) {
} else {
addSystemChatMessage("You are no longer AFK.");
owner_.afkMessage_.clear();
afkAutoRepliedSenders_.clear();
}
LOG_INFO("AFK status: ", owner_.afkStatus_, ", message: ", message);
@ -644,6 +646,7 @@ void ChatHandler::toggleDnd(const std::string& message) {
} else {
addSystemChatMessage("You are no longer DND.");
owner_.dndMessage_.clear();
afkAutoRepliedSenders_.clear();
}
LOG_INFO("DND status: ", owner_.dndStatus_, ", message: ", message);