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Handle SMSG_ACHIEVEMENT_EARNED with toast banner and chat notification
- Parse SMSG_ACHIEVEMENT_EARNED (guid + achievementId + PackedTime date) and fire AchievementEarnedCallback for self, chat notify for others - Add renderAchievementToast() to GameScreen: slides in from right, gold-bordered panel with "Achievement Earned!" title + ID, 5s duration with 0.4s slide-in/out animation and fade at end - Add triggerAchievementToast(uint32_t) public method on GameScreen - Wire AchievementEarnedCallback in application.cpp - Add playAchievementAlert() to UiSoundManager, loads Sound\Interface\AchievementSound.wav with level-up fallback - SMSG_ALL_ACHIEVEMENT_DATA silently consumed (no tracker UI yet)
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@ -2089,6 +2089,13 @@ void Application::setupUICallbacks() {
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}
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});
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// Achievement earned callback — show toast banner
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gameHandler->setAchievementEarnedCallback([this](uint32_t achievementId) {
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if (uiManager) {
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uiManager->getGameScreen().triggerAchievementToast(achievementId);
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}
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});
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// Other player level-up callback — trigger 3D effect + chat notification
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gameHandler->setOtherPlayerLevelUpCallback([this](uint64_t guid, uint32_t newLevel) {
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if (!gameHandler || !renderer) return;
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