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feat(editor): one-click Generate Complete Zone pipeline
- File > Generate Complete Zone: runs the full procedural pipeline in one click: noise → smooth (3 passes) → recalc normals → height-based auto-paint (sand/grass/rock/snow) → slope-based cliff paint (rock on steep faces) - Creates a fully textured, natural-looking zone from flat terrain - Removed stale quickGenerate checkbox from New Terrain dialog
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3 changed files with 39 additions and 5 deletions
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@ -141,9 +141,10 @@ void EditorUI::renderMenuBar(EditorApp& app) {
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}
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ImGui::EndMenu();
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}
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if (ImGui::MenuItem("Clear All Objects/NPCs", nullptr, false, app.hasTerrainLoaded())) {
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if (ImGui::MenuItem("Generate Complete Zone", nullptr, false, app.hasTerrainLoaded()))
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app.generateCompleteZone();
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if (ImGui::MenuItem("Clear All Objects/NPCs", nullptr, false, app.hasTerrainLoaded()))
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app.clearAllObjects();
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Quick Save", "Ctrl+S", false, app.hasTerrainLoaded()))
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app.quickSave();
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@ -345,9 +346,6 @@ void EditorUI::renderNewTerrainDialog(EditorApp& /*app*/) {
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ImGui::TextColored(ImVec4(0.5f, 0.6f, 0.5f, 1.0f), " + %s", bt.detail);
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ImGui::Spacing();
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static bool quickGenerate = false;
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ImGui::Checkbox("Quick Generate (noise + smooth + auto-paint)", &quickGenerate);
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if (ImGui::Button("Create", ImVec2(120, 0))) { newRequested_ = true; showNewDialog_ = false; }
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ImGui::SameLine();
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if (ImGui::Button("Cancel", ImVec2(120, 0))) showNewDialog_ = false;
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