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feat(animation): 452 named constants, 30-phase character animation state machine
Add animation_ids.hpp/cpp with all 452 WoW animation ID constants (anim::STAND, anim::RUN, anim::FIRE_BOW, ... anim::FLY_BACKWARDS, etc.), nameFromId() O(1) lookup, and flyVariant() compact 218-element ground→FLY_* resolver. Expand AnimationController into a full state machine with 20+ named states: spell cast (directed→omni→cast fallback chain, instant one-shot release), hit reactions (WOUND/CRIT/DODGE/BLOCK/SHIELD_BLOCK), stun, wounded idle, stealth animation substitution, loot, fishing channel, sit/sleep/kneel down→loop→up transitions, sheathe/unsheathe combat enter/exit, ranged weapons (BOW/GUN/CROSSBOW/THROWN with reload states), game object OPEN/CLOSE/DESTROY, vehicle enter/exit, mount flight directionals (FLY_LEFT/RIGHT/UP/DOWN/BACKWARDS), emote state variants, off-hand/pierce/dual-wield alternation, NPC birth/spawn/drown/rise, sprint aura override, totem idle, NPC greeting/farewell. Add spell_defines.hpp with SpellEffect (~45 constants) and SpellMissInfo (12 constants) namespaces; replace all magic numbers in spell_handler.cpp. Add GAMEOBJECT_BYTES_1 to update field table (all 4 expansion JSONs) and wire GameObjectStateCallback. Add DBC cross-validation on world entry. Expand tools/_ANIM_NAMES from ~35 to 452 entries in m2_viewer.py and asset_pipeline_gui.py. Add tests/test_animation_ids.cpp. Bug fixes included: - Stand state 1 was animating READY_2H(27) — fixed to SITTING(97) - Spell casts ended freeze-frame — add one-shot release animation - NPC 2H swing probe chain missing ATTACK_2H_LOOSE (polearm/staff) - Chair sits (states 2/4/5/6) incorrectly played floor-sit transition - STOP(3) used for all spell casts — replaced with model-aware chain
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59 changed files with 3903 additions and 483 deletions
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"CONTAINER_FIELD_NUM_SLOTS": 48,
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"CONTAINER_FIELD_SLOT_1": 50,
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"GAMEOBJECT_DISPLAYID": 8,
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"GAMEOBJECT_BYTES_1": 14,
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"ITEM_FIELD_DURABILITY": 48,
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"ITEM_FIELD_MAXDURABILITY": 49,
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"ITEM_FIELD_STACK_COUNT": 14,
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@ -2,6 +2,7 @@
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"CONTAINER_FIELD_NUM_SLOTS": 64,
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"CONTAINER_FIELD_SLOT_1": 66,
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"GAMEOBJECT_DISPLAYID": 8,
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"GAMEOBJECT_BYTES_1": 17,
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"ITEM_FIELD_DURABILITY": 60,
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"ITEM_FIELD_MAXDURABILITY": 61,
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"ITEM_FIELD_STACK_COUNT": 14,
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@ -2,6 +2,7 @@
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"CONTAINER_FIELD_NUM_SLOTS": 48,
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"CONTAINER_FIELD_SLOT_1": 50,
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"GAMEOBJECT_DISPLAYID": 8,
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"GAMEOBJECT_BYTES_1": 14,
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"ITEM_FIELD_DURABILITY": 48,
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"ITEM_FIELD_MAXDURABILITY": 49,
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"ITEM_FIELD_STACK_COUNT": 14,
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@ -2,6 +2,7 @@
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"CONTAINER_FIELD_NUM_SLOTS": 64,
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"CONTAINER_FIELD_SLOT_1": 66,
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"GAMEOBJECT_DISPLAYID": 8,
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"GAMEOBJECT_BYTES_1": 17,
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"ITEM_FIELD_DURABILITY": 60,
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"ITEM_FIELD_MAXDURABILITY": 61,
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"ITEM_FIELD_STACK_COUNT": 14,
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@ -57,5 +58,6 @@
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"UNIT_FIELD_STAT4": 88,
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"UNIT_FIELD_TARGET_HI": 7,
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"UNIT_FIELD_TARGET_LO": 6,
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"UNIT_NPC_FLAGS": 82
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"UNIT_NPC_FLAGS": 82,
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"UNIT_NPC_EMOTESTATE": 164
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}
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