mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-17 17:43:52 +00:00
perf: entity/skill/DBC/warden maps to unordered_map; fix 3x contacts scan
Entity storage: std::map<uint64_t, shared_ptr<Entity>> → unordered_map for O(1) entity lookups instead of O(log n). No code depends on GUID ordering. Player skills: std::map<uint32_t, PlayerSkill> → unordered_map. DBC ID cache: std::map<uint32_t, uint32_t> → unordered_map. Warden: apiHandlers_ and allocations_ → unordered_map (freeBlocks_ kept as std::map since its coalescing logic requires ordered iteration). Contacts: handleFriendStatus() did 3 separate O(n) find_if scans per packet. Consolidated to single find_if with iterator reuse. O(3n) → O(n).
This commit is contained in:
parent
2af3594ce8
commit
e61b23626a
5 changed files with 20 additions and 21 deletions
|
|
@ -3,6 +3,7 @@
|
|||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
#include <memory>
|
||||
|
||||
namespace wowee {
|
||||
|
|
@ -338,7 +339,7 @@ public:
|
|||
bool hasEntity(uint64_t guid) const;
|
||||
|
||||
// Get all entities
|
||||
const std::map<uint64_t, std::shared_ptr<Entity>>& getEntities() const {
|
||||
const std::unordered_map<uint64_t, std::shared_ptr<Entity>>& getEntities() const {
|
||||
return entities;
|
||||
}
|
||||
|
||||
|
|
@ -353,7 +354,7 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
std::map<uint64_t, std::shared_ptr<Entity>> entities;
|
||||
std::unordered_map<uint64_t, std::shared_ptr<Entity>> entities;
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue