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perf: entity/skill/DBC/warden maps to unordered_map; fix 3x contacts scan
Entity storage: std::map<uint64_t, shared_ptr<Entity>> → unordered_map for O(1) entity lookups instead of O(log n). No code depends on GUID ordering. Player skills: std::map<uint32_t, PlayerSkill> → unordered_map. DBC ID cache: std::map<uint32_t, uint32_t> → unordered_map. Warden: apiHandlers_ and allocations_ → unordered_map (freeBlocks_ kept as std::map since its coalescing logic requires ordered iteration). Contacts: handleFriendStatus() did 3 separate O(n) find_if scans per packet. Consolidated to single find_if with iterator reuse. O(3n) → O(n).
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5 changed files with 20 additions and 21 deletions
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@ -156,12 +156,12 @@ private:
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int argCount;
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std::function<uint32_t(WardenEmulator&, const std::vector<uint32_t>&)> handler;
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};
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std::map<uint32_t, ApiHookEntry> apiHandlers_;
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std::unordered_map<uint32_t, ApiHookEntry> apiHandlers_;
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uint32_t nextApiStubAddr_; // tracks next free stub slot (replaces static local)
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bool apiCodeHookRegistered_; // true once UC_HOOK_CODE for stub range is added
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// Memory allocation tracking
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std::map<uint32_t, size_t> allocations_;
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std::unordered_map<uint32_t, size_t> allocations_;
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std::map<uint32_t, size_t> freeBlocks_; // free-list keyed by base address
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uint32_t nextHeapAddr_;
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