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Emulate server loot/xp and combat feedback in single-player
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16 changed files with 824 additions and 29 deletions
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@ -16,6 +16,7 @@ class EntityManager;
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struct NpcSpawnDef {
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std::string mapName;
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uint32_t entry = 0;
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std::string name;
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std::string m2Path;
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uint32_t level;
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