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Emulate server loot/xp and combat feedback in single-player
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16 changed files with 824 additions and 29 deletions
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@ -66,6 +66,7 @@ public:
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void removeInstance(uint32_t instanceId);
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bool getAnimationState(uint32_t instanceId, uint32_t& animationId, float& animationTimeMs, float& animationDurationMs) const;
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bool hasAnimation(uint32_t instanceId, uint32_t animationId) const;
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bool getAnimationSequences(uint32_t instanceId, std::vector<pipeline::M2Sequence>& out) const;
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bool getInstanceModelName(uint32_t instanceId, std::string& modelName) const;
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/** Attach a weapon model to a character instance at the given attachment point. */
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