Emulate server loot/xp and combat feedback in single-player

This commit is contained in:
Kelsi 2026-02-05 14:01:26 -08:00
parent 1383e6c159
commit e6e3093467
16 changed files with 824 additions and 29 deletions

View file

@ -66,6 +66,7 @@ public:
void removeInstance(uint32_t instanceId);
bool getAnimationState(uint32_t instanceId, uint32_t& animationId, float& animationTimeMs, float& animationDurationMs) const;
bool hasAnimation(uint32_t instanceId, uint32_t animationId) const;
bool getAnimationSequences(uint32_t instanceId, std::vector<pipeline::M2Sequence>& out) const;
bool getInstanceModelName(uint32_t instanceId, std::string& modelName) const;
/** Attach a weapon model to a character instance at the given attachment point. */