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Implement complete talent system with dual spec support
Network Protocol: - Add SMSG_TALENTS_INFO (0x4C0) packet parsing for talent data - Add CMSG_LEARN_TALENT (0x251) to request learning talents - Add MSG_TALENT_WIPE_CONFIRM (0x2AB) opcode for spec switching - Parse talent spec, unspent points, and learned talent ranks DBC Parsing: - Load Talent.dbc: talent grid positions, ranks, prerequisites, spell IDs - Load TalentTab.dbc: talent tree definitions with correct field indices - Fix localized string field handling (17 fields per string) - Load Spell.dbc and SpellIcon.dbc for talent icons and tooltips - Class mask filtering using bitwise operations (1 << (class - 1)) UI Implementation: - Complete talent tree UI with tabbed interface for specs - Display talent icons from spell data with proper tinting/borders - Enhanced tooltips: spell name, rank, current/next descriptions, prereqs - Visual states: green (maxed), yellow (partial), white (available), gray (locked) - Tier unlock system (5 points per tier requirement) - Rank overlay on icons with shadow text - Click to learn talents with validation Dual Spec Support: - Store unspent points and learned talents per spec (0 and 1) - Track active spec and display its talents - Spec switching UI with buttons for Spec 1/Spec 2 - Handle both SMSG_TALENTS_INFO packets from server at login - Display unspent points for both specs in header - Independent talent trees for each specialization
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8 changed files with 860 additions and 29 deletions
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@ -168,6 +168,11 @@ enum class Opcode : uint16_t {
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SMSG_SET_FLAT_SPELL_MODIFIER = 0x266,
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SMSG_SET_PCT_SPELL_MODIFIER = 0x267,
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// ---- Talents ----
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SMSG_TALENTS_INFO = 0x4C0,
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CMSG_LEARN_TALENT = 0x251,
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MSG_TALENT_WIPE_CONFIRM = 0x2AB,
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// ---- Phase 4: Group/Party ----
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CMSG_GROUP_INVITE = 0x06E,
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SMSG_GROUP_INVITE = 0x06F,
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