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synced 2026-03-23 07:40:14 +00:00
Fix minimap mute behavior and shallow-water swim trigger
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dddd2a71ca
commit
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3 changed files with 121 additions and 29 deletions
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@ -369,14 +369,42 @@ void CameraController::update(float deltaTime) {
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}
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if (!externalFollow_) {
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// Check for water at current position — simple submersion test.
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// If the player's feet are meaningfully below the water surface, swim.
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// Enter swim only when water is deep enough (waist-deep+),
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// not for shallow wading.
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std::optional<float> waterH;
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if (waterRenderer) {
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waterH = waterRenderer->getWaterHeightAt(targetPos.x, targetPos.y);
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}
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bool inWater = waterH && (targetPos.z < (*waterH - 0.3f));
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// Keep swimming through water-data gaps (chunk boundaries).
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constexpr float MAX_SWIM_DEPTH_FROM_SURFACE = 12.0f;
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constexpr float MIN_SWIM_WATER_DEPTH = 1.0f;
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bool inWater = false;
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if (waterH && targetPos.z < *waterH) {
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std::optional<uint16_t> waterType;
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if (waterRenderer) {
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waterType = waterRenderer->getWaterTypeAt(targetPos.x, targetPos.y);
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}
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bool isOcean = false;
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if (waterType && *waterType != 0) {
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isOcean = (((*waterType - 1) % 4) == 1);
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}
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bool depthAllowed = isOcean || ((*waterH - targetPos.z) <= MAX_SWIM_DEPTH_FROM_SURFACE);
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if (depthAllowed) {
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std::optional<float> terrainH;
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std::optional<float> wmoH;
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std::optional<float> m2H;
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if (terrainManager) terrainH = terrainManager->getHeightAt(targetPos.x, targetPos.y);
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if (wmoRenderer) wmoH = wmoRenderer->getFloorHeight(targetPos.x, targetPos.y, targetPos.z + 2.0f);
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if (m2Renderer) m2H = m2Renderer->getFloorHeight(targetPos.x, targetPos.y, targetPos.z + 1.0f);
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auto floorH = selectHighestFloor(terrainH, wmoH, m2H);
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// Prefer measured depth from floor; if floor sample is missing,
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// fall back to feet-to-surface depth.
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float depthFromFeet = (*waterH - targetPos.z);
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inWater = (floorH && ((*waterH - *floorH) >= MIN_SWIM_WATER_DEPTH)) ||
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(!floorH && (depthFromFeet >= MIN_SWIM_WATER_DEPTH));
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}
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}
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// Keep swimming through water-data gaps at chunk boundaries.
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if (!inWater && swimming && !waterH) {
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inWater = true;
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}
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@ -1122,7 +1150,7 @@ void CameraController::update(float deltaTime) {
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if (wmoRenderer) wmoH = wmoRenderer->getFloorHeight(newPos.x, newPos.y, feetZ + 2.0f);
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if (m2Renderer && !externalFollow_) m2H = m2Renderer->getFloorHeight(newPos.x, newPos.y, feetZ + 1.0f);
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auto floorH = selectHighestFloor(terrainH, wmoH, m2H);
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constexpr float MIN_SWIM_WATER_DEPTH = 1.8f;
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constexpr float MIN_SWIM_WATER_DEPTH = 1.0f;
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inWater = (floorH && ((*waterH - *floorH) >= MIN_SWIM_WATER_DEPTH)) || (isOcean && !floorH);
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}
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}
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