refactor: add [[nodiscard]] to shader/asset load functions, suppress warnings

Add [[nodiscard]] to VkShaderModule::loadFromFile, Shader::loadFromFile/
loadFromSource, AssetManifest::load, DbcLoader::load — all return bool
indicating success/failure that callers should check.

Suppress with (void) at 17 call sites where validity is checked via
isValid() after loading rather than the return value (m2_renderer
recreatePipelines, swim_effects recreatePipelines).
This commit is contained in:
Kelsi 2026-03-27 15:17:19 -07:00
parent b5b84fbc19
commit e805eae33c
6 changed files with 27 additions and 27 deletions

View file

@ -348,9 +348,9 @@ void SwimEffects::recreatePipelines() {
// ---- Rebuild ripple pipeline ----
{
VkShaderModule vertModule;
vertModule.loadFromFile(device, "assets/shaders/swim_ripple.vert.spv");
(void)vertModule.loadFromFile(device, "assets/shaders/swim_ripple.vert.spv");
VkShaderModule fragModule;
fragModule.loadFromFile(device, "assets/shaders/swim_ripple.frag.spv");
(void)fragModule.loadFromFile(device, "assets/shaders/swim_ripple.frag.spv");
VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
@ -375,9 +375,9 @@ void SwimEffects::recreatePipelines() {
// ---- Rebuild bubble pipeline ----
{
VkShaderModule vertModule;
vertModule.loadFromFile(device, "assets/shaders/swim_bubble.vert.spv");
(void)vertModule.loadFromFile(device, "assets/shaders/swim_bubble.vert.spv");
VkShaderModule fragModule;
fragModule.loadFromFile(device, "assets/shaders/swim_bubble.frag.spv");
(void)fragModule.loadFromFile(device, "assets/shaders/swim_bubble.frag.spv");
VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
@ -402,9 +402,9 @@ void SwimEffects::recreatePipelines() {
// ---- Rebuild insect pipeline ----
{
VkShaderModule vertModule;
vertModule.loadFromFile(device, "assets/shaders/swim_ripple.vert.spv");
(void)vertModule.loadFromFile(device, "assets/shaders/swim_ripple.vert.spv");
VkShaderModule fragModule;
fragModule.loadFromFile(device, "assets/shaders/swim_insect.frag.spv");
(void)fragModule.loadFromFile(device, "assets/shaders/swim_insect.frag.spv");
VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);