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fix: suppress repeated group-join chat spam on every SMSG_GROUP_LIST update
Previously "You are now in a group with N members." was shown on every GROUP_LIST packet, which fires for each party stat update. Now only show a message on actual state transitions: joining, leaving the group.
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1 changed files with 10 additions and 4 deletions
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@ -16923,17 +16923,23 @@ void GameHandler::handleGroupList(network::Packet& packet) {
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// WotLK 3.3.5a added a roles byte (group level + per-member) for the dungeon finder.
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// Classic 1.12 and TBC 2.4.3 do not send the roles byte.
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const bool hasRoles = isActiveExpansion("wotlk");
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// Snapshot state before reset so we can detect transitions.
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const uint32_t prevCount = partyData.memberCount;
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const bool wasInGroup = !partyData.isEmpty();
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// Reset before parsing — SMSG_GROUP_LIST is a full replacement, not a delta.
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// Without this, repeated GROUP_LIST packets push duplicate members.
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partyData = GroupListData{};
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if (!GroupListParser::parse(packet, partyData, hasRoles)) return;
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if (partyData.isEmpty()) {
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const bool nowInGroup = !partyData.isEmpty();
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if (!nowInGroup && wasInGroup) {
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LOG_INFO("No longer in a group");
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addSystemChatMessage("You are no longer in a group.");
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} else {
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LOG_INFO("In group with ", partyData.memberCount, " members");
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addSystemChatMessage("You are now in a group with " + std::to_string(partyData.memberCount) + " members.");
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} else if (nowInGroup && !wasInGroup) {
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LOG_INFO("Joined group with ", partyData.memberCount, " members");
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addSystemChatMessage("You are now in a group.");
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} else if (nowInGroup && partyData.memberCount != prevCount) {
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LOG_INFO("Group updated: ", partyData.memberCount, " members");
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}
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}
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