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Remove leftover debug logging from render hot paths
Strip per-frame/periodic logging from CharacterRenderer (batch dump, instance count) and M2Renderer (frame timing profiler) to avoid unnecessary string formatting and I/O in render loops.
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3 changed files with 0 additions and 56 deletions
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@ -230,7 +230,6 @@ private:
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VkContext* vkCtx_ = nullptr;
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VkRenderPass renderPassOverride_ = VK_NULL_HANDLE;
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pipeline::AssetManager* assetManager = nullptr;
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int renderLogCounter_ = 0; // per-instance debug counter
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// Vulkan pipelines (one per blend mode)
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VkPipeline opaquePipeline_ = VK_NULL_HANDLE;
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