Remove leftover debug logging from render hot paths

Strip per-frame/periodic logging from CharacterRenderer (batch dump,
instance count) and M2Renderer (frame timing profiler) to avoid
unnecessary string formatting and I/O in render loops.
This commit is contained in:
Kelsi 2026-02-23 04:18:35 -08:00
parent 98fb6b47da
commit e8c2344226
3 changed files with 0 additions and 56 deletions

View file

@ -2012,8 +2012,6 @@ void M2Renderer::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, const
return;
}
auto renderStartTime = std::chrono::high_resolution_clock::now();
// Debug: log once when we start rendering
static bool loggedOnce = false;
if (!loggedOnce) {
@ -2091,16 +2089,11 @@ void M2Renderer::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, const
std::stable_sort(sortedVisible_.begin(), sortedVisible_.end(),
[](const VisibleEntry& a, const VisibleEntry& b) { return a.modelId < b.modelId; });
auto cullingSortTime = std::chrono::high_resolution_clock::now();
double cullingSortMs = std::chrono::duration<double, std::milli>(cullingSortTime - renderStartTime).count();
uint32_t currentModelId = UINT32_MAX;
const M2ModelGPU* currentModel = nullptr;
// State tracking
VkPipeline currentPipeline = VK_NULL_HANDLE;
uint32_t boneMatrixUploads = 0;
uint32_t totalBatchesDrawn = 0;
uint32_t frameIndex = vkCtx_->getCurrentFrame();
// Push constants struct matching m2.vert.glsl push_constant block
@ -2190,7 +2183,6 @@ void M2Renderer::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, const
int numBones = std::min(static_cast<int>(instance.boneMatrices.size()), 128);
memcpy(instance.boneMapped[frameIndex], instance.boneMatrices.data(),
numBones * sizeof(glm::mat4));
boneMatrixUploads++;
}
// Bind bone descriptor set (set 2)
@ -2387,7 +2379,6 @@ void M2Renderer::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, const
vkCmdPushConstants(cmd, pipelineLayout_, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(pc), &pc);
vkCmdDrawIndexed(cmd, batch.indexCount, 1, batch.indexStart, 0, 0);
totalBatchesDrawn++;
lastDrawCallCount++;
}
}
@ -2446,17 +2437,6 @@ void M2Renderer::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, const
vkCmdDraw(cmd, static_cast<uint32_t>(uploadCount), 1, 0, 0);
}
auto renderEndTime = std::chrono::high_resolution_clock::now();
double totalMs = std::chrono::duration<double, std::milli>(renderEndTime - renderStartTime).count();
double drawLoopMs = std::chrono::duration<double, std::milli>(renderEndTime - cullingSortTime).count();
static int frameCounter = 0;
if (++frameCounter >= 120) {
frameCounter = 0;
LOG_DEBUG("M2 Render: ", totalMs, " ms (culling/sort: ", cullingSortMs,
" ms, draw: ", drawLoopMs, " ms) | ", sortedVisible_.size(), " visible | ",
totalBatchesDrawn, " batches | ", boneMatrixUploads, " bone uploads");
}
}
bool M2Renderer::initializeShadow(VkRenderPass shadowRenderPass) {