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feat(editor): add --gen-texture-flame fire pattern
Vertical color gradient from dark (bottom) to hot (top), mixed with multi-octave smooth noise so the flame boundary wavers randomly rather than reading as a clean horizontal line. Vertical position curve is squared so the dark stays dark longer and the hot saturates faster — matches real-flame appearance where most of the body is dark with a bright tip. Useful for torches, braziers, magical effects, lava-zone set dressing, fireplace texture details. Brings the procedural texture pattern set to 32.
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3 changed files with 95 additions and 1 deletions
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@ -91,6 +91,8 @@ void printUsage(const char* argv0) {
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std::printf(" Sci-fi PCB pattern: orthogonal traces with right-angle turns + via dots (default 24 traces)\n");
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std::printf(" --gen-texture-coral <out.png> <waterHex> <coralHex> [seed] [branchCount] [W H]\n");
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std::printf(" Coral reef: branching tree shapes via random angle walks (default 12 branches)\n");
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std::printf(" --gen-texture-flame <out.png> <darkHex> <hotHex> [seed] [W H]\n");
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std::printf(" Flame: vertical color gradient from dark base to hot top with noise flicker\n");
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std::printf(" --add-texture-to-zone <zoneDir> <png-path> [renameTo]\n");
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std::printf(" Copy an existing PNG into <zoneDir> (optionally renaming it on the way in)\n");
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std::printf(" --gen-mesh <wom-base> <cube|plane|sphere|cylinder|torus|cone|ramp> [size]\n");
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