feat(editor): add --gen-texture-flame fire pattern

Vertical color gradient from dark (bottom) to hot (top), mixed
with multi-octave smooth noise so the flame boundary wavers
randomly rather than reading as a clean horizontal line.
Vertical position curve is squared so the dark stays dark
longer and the hot saturates faster — matches real-flame
appearance where most of the body is dark with a bright tip.

Useful for torches, braziers, magical effects, lava-zone set
dressing, fireplace texture details. Brings the procedural
texture pattern set to 32.
This commit is contained in:
Kelsi 2026-05-09 05:38:18 -07:00
parent c9831b38ff
commit e95dd7692b
3 changed files with 95 additions and 1 deletions

View file

@ -224,7 +224,7 @@ int main(int argc, char* argv[]) {
"--gen-texture-lava", "--gen-texture-tile", "--gen-texture-bark",
"--gen-texture-clouds", "--gen-texture-stars", "--gen-texture-vines",
"--gen-texture-mosaic", "--gen-texture-rust", "--gen-texture-circuit",
"--gen-texture-coral",
"--gen-texture-coral", "--gen-texture-flame",
"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
"--validate-png", "--validate-blp",