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feat(editor): add --gen-texture-flame fire pattern
Vertical color gradient from dark (bottom) to hot (top), mixed with multi-octave smooth noise so the flame boundary wavers randomly rather than reading as a clean horizontal line. Vertical position curve is squared so the dark stays dark longer and the hot saturates faster — matches real-flame appearance where most of the body is dark with a bright tip. Useful for torches, braziers, magical effects, lava-zone set dressing, fireplace texture details. Brings the procedural texture pattern set to 32.
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3 changed files with 95 additions and 1 deletions
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@ -224,7 +224,7 @@ int main(int argc, char* argv[]) {
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"--gen-texture-lava", "--gen-texture-tile", "--gen-texture-bark",
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"--gen-texture-clouds", "--gen-texture-stars", "--gen-texture-vines",
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"--gen-texture-mosaic", "--gen-texture-rust", "--gen-texture-circuit",
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"--gen-texture-coral",
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"--gen-texture-coral", "--gen-texture-flame",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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