feat(editor): add --gen-tavern-pack composite

Eighth themed mesh pack after camp / blacksmith / village /
temple / graveyard / garden / dock. Inn/tavern scene
emitting a 7-primitive watering-hole layout:

  • house — the inn building
  • chimney — above the kitchen hearth
  • table — the common-room centerpiece
  • bench — seating
  • barrel — ale / cider stock
  • bookshelf — back-wall record / register / library
  • signpost — the inn-sign post out front

Together these form a minimum-viable tavern setup for any
roadside inn, town watering-hole, road-house mid-route stop.

Composite-pack catalogue: camp + blacksmith + village +
temple + graveyard + garden + dock + tavern = 8 themed mesh
packs. --list-packs surfaces 13 composites total
(including pre-existing zone/project starter packs).
This commit is contained in:
Kelsi 2026-05-09 13:17:49 -07:00
parent 234cfd0663
commit e95e983988
3 changed files with 23 additions and 1 deletions

View file

@ -312,6 +312,8 @@ void printUsage(const char* argv0) {
std::printf(" Convenience: emit pergola + fountain + stone-bench + shrine + beehive + scarecrow + well into outDir\n");
std::printf(" --gen-dock-pack <outDir>\n");
std::printf(" Convenience: emit dock + crate-stack + barrel + canopy + bench + signpost + hitching-post into outDir\n");
std::printf(" --gen-tavern-pack <outDir>\n");
std::printf(" Convenience: emit house + chimney + table + bench + barrel + bookshelf + signpost into outDir\n");
std::printf(" --gen-mesh-table <wom-base> [width] [depth] [height] [legThick] [topThick]\n");
std::printf(" Table: flat top slab on 4 corner legs (default 1.6/1.0/0.85/0.10/0.06)\n");
std::printf(" --gen-mesh-lamppost <wom-base> [poleH] [poleT] [baseSize] [lanternSize] [lanternH]\n");