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feat(editor): add --gen-tavern-pack composite
Eighth themed mesh pack after camp / blacksmith / village / temple / graveyard / garden / dock. Inn/tavern scene emitting a 7-primitive watering-hole layout: • house — the inn building • chimney — above the kitchen hearth • table — the common-room centerpiece • bench — seating • barrel — ale / cider stock • bookshelf — back-wall record / register / library • signpost — the inn-sign post out front Together these form a minimum-viable tavern setup for any roadside inn, town watering-hole, road-house mid-route stop. Composite-pack catalogue: camp + blacksmith + village + temple + graveyard + garden + dock + tavern = 8 themed mesh packs. --list-packs surfaces 13 composites total (including pre-existing zone/project starter packs).
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3 changed files with 23 additions and 1 deletions
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@ -312,6 +312,8 @@ void printUsage(const char* argv0) {
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std::printf(" Convenience: emit pergola + fountain + stone-bench + shrine + beehive + scarecrow + well into outDir\n");
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std::printf(" --gen-dock-pack <outDir>\n");
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std::printf(" Convenience: emit dock + crate-stack + barrel + canopy + bench + signpost + hitching-post into outDir\n");
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std::printf(" --gen-tavern-pack <outDir>\n");
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std::printf(" Convenience: emit house + chimney + table + bench + barrel + bookshelf + signpost into outDir\n");
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std::printf(" --gen-mesh-table <wom-base> [width] [depth] [height] [legThick] [topThick]\n");
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std::printf(" Table: flat top slab on 4 corner legs (default 1.6/1.0/0.85/0.10/0.06)\n");
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std::printf(" --gen-mesh-lamppost <wom-base> [poleH] [poleT] [baseSize] [lanternSize] [lanternH]\n");
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