diff --git a/src/rendering/wmo_renderer.cpp b/src/rendering/wmo_renderer.cpp index de2c25f8..bd872ef7 100644 --- a/src/rendering/wmo_renderer.cpp +++ b/src/rendering/wmo_renderer.cpp @@ -1205,7 +1205,6 @@ void WMORenderer::render(const Camera& camera, const glm::mat4& view, const glm: auto modelIt = loadedModels.find(instance.modelId); if (modelIt == loadedModels.end()) continue; const ModelData& model = modelIt->second; - // Occlusion query pre-pass (GL calls — must be main thread) if (occlusionCulling && occlusionShader && bboxVao != 0) { runOcclusionQueries(instance, model, view, projection);