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fix(editor): remove nested upload batch, add instance creation diagnostics
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parent
a845723635
commit
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1 changed files with 8 additions and 3 deletions
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@ -119,7 +119,7 @@ void EditorViewport::rebuildObjects(const std::vector<PlacedObject>& objects,
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clearObjects();
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if (objects.empty() && npcs.empty()) return;
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vkCtx_->beginUploadBatch();
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// Don't call beginUploadBatch here — loadModel starts its own batch
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uint32_t nextModelId = 1;
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std::unordered_map<std::string, uint32_t> m2ModelIds, wmoModelIds;
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@ -385,9 +385,14 @@ void EditorViewport::rebuildObjects(const std::vector<PlacedObject>& objects,
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}
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for (const auto& npc : npcs) {
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auto it = m2ModelIds.find(npc.modelPath);
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if (it == m2ModelIds.end()) continue;
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if (it == m2ModelIds.end()) {
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LOG_WARNING("NPC instance skip — no loaded model for: ", npc.modelPath);
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continue;
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}
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glm::vec3 rotRad = glm::radians(glm::vec3(0, 0, npc.orientation));
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m2Renderer_->createInstance(it->second, npc.position, rotRad, npc.scale);
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uint32_t instId = m2Renderer_->createInstance(it->second, npc.position, rotRad, npc.scale);
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LOG_WARNING("NPC instance created: id=", instId, " modelId=", it->second,
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" pos=(", npc.position.x, ",", npc.position.y, ",", npc.position.z, ")");
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}
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// Update NPC markers via dedicated method
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