From e98450f28374ab46a79724a629988018491fa0de Mon Sep 17 00:00:00 2001 From: Kelsi Date: Mon, 23 Feb 2026 05:11:35 -0800 Subject: [PATCH] Upgrade displayId=0 creature spawn skip to WARNING level Makes it visible in logs when a creature entity spawns without a display ID, which would cause it to be invisible but still active. --- src/game/game_handler.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/game/game_handler.cpp b/src/game/game_handler.cpp index dc6a1dd6..ea17fb3f 100644 --- a/src/game/game_handler.cpp +++ b/src/game/game_handler.cpp @@ -4984,8 +4984,9 @@ void GameHandler::handleUpdateObject(network::Packet& packet) { } // Trigger creature spawn callback for units/players with displayId if (block.objectType == ObjectType::UNIT && unit->getDisplayId() == 0) { - LOG_DEBUG("[Spawn] UNIT guid=0x", std::hex, block.guid, std::dec, - " has displayId=0 — no spawn (entry=", unit->getEntry(), ")"); + LOG_WARNING("[Spawn] UNIT guid=0x", std::hex, block.guid, std::dec, + " has displayId=0 — no spawn (entry=", unit->getEntry(), + " at ", unit->getX(), ",", unit->getY(), ",", unit->getZ(), ")"); } if ((block.objectType == ObjectType::UNIT || block.objectType == ObjectType::PLAYER) && unit->getDisplayId() != 0) { if (block.objectType == ObjectType::PLAYER && block.guid == playerGuid) {