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fix: restore correct CharSections.dbc field indices for character textures
PR #19 (572bb4ef) swapped CharSections.dbc field indices, placing
Texture1-3 at fields 4-6 and VariationIndex/ColorIndex at 8-9. Binary
analysis of the actual DBC files (Classic, TBC, Turtle — all identical
layout, no WotLK-specific override) confirms the correct order is:
Field 4 = VariationIndex
Field 5 = ColorIndex
Field 6 = Texture1 (string)
Field 7 = Texture2 (string)
Field 8 = Texture3 (string)
Field 9 = Flags
With the wrong indices, VariationIndex/ColorIndex reads returned string
offsets (garbage values that never matched), so all CharSections lookups
failed silently — producing white untextured character models at the
login screen and in-world.
Fixes all 4 expansion JSON layouts, hardcoded fallbacks in
character_preview.cpp, application.cpp, and character_create_screen.cpp.
Also handles the single-layer edge case (body skin only, no face/underwear)
by loading the texture directly instead of skipping compositing.
This commit is contained in:
parent
329a1f4b12
commit
e9ce062112
7 changed files with 49 additions and 38 deletions
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@ -257,8 +257,8 @@ void CharacterCreateScreen::updateAppearanceRanges() {
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if (raceId != targetRaceId || sexId != targetSexId) continue;
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uint32_t baseSection = dbc->getUInt32(r, csL ? (*csL)["BaseSection"] : 3);
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uint32_t variationIndex = dbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 8);
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uint32_t colorIndex = dbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 9);
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uint32_t variationIndex = dbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 4);
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uint32_t colorIndex = dbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 5);
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if (baseSection == 0 && variationIndex == 0) {
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skinMax = std::max(skinMax, static_cast<int>(colorIndex));
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@ -284,8 +284,8 @@ void CharacterCreateScreen::updateAppearanceRanges() {
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if (raceId != targetRaceId || sexId != targetSexId) continue;
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uint32_t baseSection = dbc->getUInt32(r, csL ? (*csL)["BaseSection"] : 3);
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uint32_t variationIndex = dbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 8);
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uint32_t colorIndex = dbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 9);
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uint32_t variationIndex = dbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 4);
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uint32_t colorIndex = dbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 5);
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if (baseSection == 1 && colorIndex == static_cast<uint32_t>(skin)) {
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faceMax = std::max(faceMax, static_cast<int>(variationIndex));
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