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Show aura charge/stack count on buff bar and target frame icons
When an aura has more than 1 charge, render the count in gold in the upper-left corner of the icon (with drop shadow) — same position as WoW's stack counter. Applied to both the player buff bar and target frame auras.
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1 changed files with 23 additions and 0 deletions
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@ -2016,6 +2016,17 @@ void GameScreen::renderTargetFrame(game::GameHandler& gameHandler) {
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IM_COL32(255, 255, 255, 255), timeStr);
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}
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// Stack / charge count — upper-left corner
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if (aura.charges > 1) {
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ImVec2 iconMin = ImGui::GetItemRectMin();
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char chargeStr[8];
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snprintf(chargeStr, sizeof(chargeStr), "%u", static_cast<unsigned>(aura.charges));
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ImGui::GetWindowDrawList()->AddText(ImVec2(iconMin.x + 3, iconMin.y + 3),
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IM_COL32(0, 0, 0, 200), chargeStr);
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ImGui::GetWindowDrawList()->AddText(ImVec2(iconMin.x + 2, iconMin.y + 2),
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IM_COL32(255, 220, 50, 255), chargeStr);
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}
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// Tooltip
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if (ImGui::IsItemHovered()) {
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std::string name = spellbookScreen.lookupSpellName(aura.spellId, assetMgr);
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@ -5459,6 +5470,18 @@ void GameScreen::renderBuffBar(game::GameHandler& gameHandler) {
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IM_COL32(255, 255, 255, 255), timeStr);
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}
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// Stack / charge count overlay — upper-left corner of the icon
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if (aura.charges > 1) {
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ImVec2 iconMin = ImGui::GetItemRectMin();
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char chargeStr[8];
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snprintf(chargeStr, sizeof(chargeStr), "%u", static_cast<unsigned>(aura.charges));
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// Drop shadow then bright yellow text
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ImGui::GetWindowDrawList()->AddText(ImVec2(iconMin.x + 3, iconMin.y + 3),
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IM_COL32(0, 0, 0, 200), chargeStr);
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ImGui::GetWindowDrawList()->AddText(ImVec2(iconMin.x + 2, iconMin.y + 2),
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IM_COL32(255, 220, 50, 255), chargeStr);
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}
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// Right-click to cancel buffs / dismount
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if (ImGui::IsItemClicked(ImGuiMouseButton_Right)) {
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if (gameHandler.isMounted()) {
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