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gameplay: fix talent reset and ignore list population on login
- SMSG_IGNORE_LIST was silently consumed; now parses guid+name pairs to populate ignoreCache so /unignore works correctly for pre-existing ignores loaded at login. - MSG_TALENT_WIPE_CONFIRM was discarded without responding; now parses the NPC GUID and cost, shows a confirm dialog, and sends the required response packet when the player confirms. Without this, talent reset via Talent Master NPC was completely broken.
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4 changed files with 130 additions and 6 deletions
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@ -232,6 +232,7 @@ private:
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void renderDeathScreen(game::GameHandler& gameHandler);
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void renderReclaimCorpseButton(game::GameHandler& gameHandler);
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void renderResurrectDialog(game::GameHandler& gameHandler);
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void renderTalentWipeConfirmDialog(game::GameHandler& gameHandler);
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void renderEscapeMenu();
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void renderSettingsWindow();
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void renderQuestMarkers(game::GameHandler& gameHandler);
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