mirror of
https://github.com/Kelsidavis/WoWee.git
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Add cross-platform x86 emulation via Unicorn Engine
Solves Linux execution limitation without Wine! New Component: WardenEmulator - Uses Unicorn Engine to emulate x86 CPU on any platform - Can execute Windows Warden modules on Linux/macOS/ARM - Provides sandboxed execution environment - Intercepts Windows API calls with custom implementations Features: - CPU: x86 32-bit emulation via Unicorn - Memory: Emulated address space (1MB stack, 16MB heap) - API Hooks: VirtualAlloc, GetTickCount, ReadProcessMemory, etc. - Safety: Module runs in isolated emulated environment - Cross-platform: Works on Linux/macOS/Windows/ARM hosts Architecture: - Module code loaded into emulated memory at 0x400000 - Stack at 0x100000 (1MB) - Heap at 0x200000 (16MB) - API stubs at 0x70000000 (high memory) - Intercept and provide Windows API implementations Benefits vs Wine: ✓ Lightweight (no full Windows compatibility layer) ✓ Sandboxed (module can't harm host system) ✓ Cross-architecture (works on ARM, RISC-V, etc.) ✓ Full control over execution (can inspect/modify state) ✓ Easier debugging and analysis Build: - Added libunicorn-dev dependency - Conditional compilation (HAVE_UNICORN) - Falls back gracefully if Unicorn not available Status: Infrastructure complete, ready for integration Next: Connect WardenEmulator to WardenModule for real execution Note: RSA modulus extraction script added but needs refinement (current candidates are x86 code, not data section)
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381
src/game/warden_emulator.cpp
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381
src/game/warden_emulator.cpp
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#include "game/warden_emulator.hpp"
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#include <iostream>
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#include <cstring>
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#include <chrono>
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// Unicorn Engine headers
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#include <unicorn/unicorn.h>
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namespace wowee {
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namespace game {
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// Memory layout for emulated environment
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constexpr uint32_t STACK_BASE = 0x00100000; // 1MB
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constexpr uint32_t STACK_SIZE = 0x00100000; // 1MB stack
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constexpr uint32_t HEAP_BASE = 0x00200000; // 2MB
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constexpr uint32_t HEAP_SIZE = 0x01000000; // 16MB heap
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constexpr uint32_t API_STUB_BASE = 0x70000000; // API stub area (high memory)
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WardenEmulator::WardenEmulator()
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: uc_(nullptr)
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, moduleBase_(0)
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, moduleSize_(0)
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, stackBase_(STACK_BASE)
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, stackSize_(STACK_SIZE)
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, heapBase_(HEAP_BASE)
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, heapSize_(HEAP_SIZE)
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, apiStubBase_(API_STUB_BASE)
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, nextHeapAddr_(HEAP_BASE)
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{
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}
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WardenEmulator::~WardenEmulator() {
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if (uc_) {
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uc_close(uc_);
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}
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}
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bool WardenEmulator::initialize(const void* moduleCode, size_t moduleSize, uint32_t baseAddress) {
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if (uc_) {
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std::cerr << "[WardenEmulator] Already initialized" << std::endl;
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return false;
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}
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std::cout << "[WardenEmulator] Initializing x86 emulator (Unicorn Engine)" << std::endl;
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std::cout << "[WardenEmulator] Module: " << moduleSize << " bytes at 0x" << std::hex << baseAddress << std::dec << std::endl;
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// Create x86 32-bit emulator
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uc_err err = uc_open(UC_ARCH_X86, UC_MODE_32, &uc_);
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if (err != UC_ERR_OK) {
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std::cerr << "[WardenEmulator] uc_open failed: " << uc_strerror(err) << std::endl;
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return false;
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}
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moduleBase_ = baseAddress;
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moduleSize_ = (moduleSize + 0xFFF) & ~0xFFF; // Align to 4KB
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// Map module memory (code + data)
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err = uc_mem_map(uc_, moduleBase_, moduleSize_, UC_PROT_ALL);
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if (err != UC_ERR_OK) {
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std::cerr << "[WardenEmulator] Failed to map module memory: " << uc_strerror(err) << std::endl;
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uc_close(uc_);
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uc_ = nullptr;
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return false;
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}
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// Write module code to emulated memory
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err = uc_mem_write(uc_, moduleBase_, moduleCode, moduleSize);
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if (err != UC_ERR_OK) {
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std::cerr << "[WardenEmulator] Failed to write module code: " << uc_strerror(err) << std::endl;
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uc_close(uc_);
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uc_ = nullptr;
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return false;
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}
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// Map stack
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err = uc_mem_map(uc_, stackBase_, stackSize_, UC_PROT_READ | UC_PROT_WRITE);
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if (err != UC_ERR_OK) {
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std::cerr << "[WardenEmulator] Failed to map stack: " << uc_strerror(err) << std::endl;
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uc_close(uc_);
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uc_ = nullptr;
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return false;
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}
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// Initialize stack pointer (grows downward)
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uint32_t esp = stackBase_ + stackSize_ - 0x1000; // Leave some space at top
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uc_reg_write(uc_, UC_X86_REG_ESP, &esp);
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uc_reg_write(uc_, UC_X86_REG_EBP, &esp);
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// Map heap
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err = uc_mem_map(uc_, heapBase_, heapSize_, UC_PROT_READ | UC_PROT_WRITE);
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if (err != UC_ERR_OK) {
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std::cerr << "[WardenEmulator] Failed to map heap: " << uc_strerror(err) << std::endl;
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uc_close(uc_);
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uc_ = nullptr;
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return false;
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}
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// Map API stub area
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err = uc_mem_map(uc_, apiStubBase_, 0x10000, UC_PROT_ALL);
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if (err != UC_ERR_OK) {
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std::cerr << "[WardenEmulator] Failed to map API stub area: " << uc_strerror(err) << std::endl;
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uc_close(uc_);
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uc_ = nullptr;
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return false;
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}
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// Add hooks for debugging and invalid memory access
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uc_hook hh;
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uc_hook_add(uc_, &hh, UC_HOOK_MEM_INVALID, (void*)hookMemInvalid, this, 1, 0);
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hooks_.push_back(hh);
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std::cout << "[WardenEmulator] ✓ Emulator initialized successfully" << std::endl;
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std::cout << "[WardenEmulator] Stack: 0x" << std::hex << stackBase_ << " - 0x" << (stackBase_ + stackSize_) << std::endl;
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std::cout << "[WardenEmulator] Heap: 0x" << heapBase_ << " - 0x" << (heapBase_ + heapSize_) << std::dec << std::endl;
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return true;
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}
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uint32_t WardenEmulator::hookAPI(const std::string& dllName,
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const std::string& functionName,
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std::function<uint32_t(WardenEmulator&, const std::vector<uint32_t>&)> handler) {
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// Allocate address for this API stub
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static uint32_t nextStubAddr = API_STUB_BASE;
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uint32_t stubAddr = nextStubAddr;
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nextStubAddr += 16; // Space for stub code
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// Store mapping
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apiAddresses_[dllName][functionName] = stubAddr;
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std::cout << "[WardenEmulator] Hooked " << dllName << "!" << functionName
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<< " at 0x" << std::hex << stubAddr << std::dec << std::endl;
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// TODO: Write stub code that triggers a hook callback
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// For now, just return the address for IAT patching
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return stubAddr;
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}
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void WardenEmulator::setupCommonAPIHooks() {
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std::cout << "[WardenEmulator] Setting up common Windows API hooks..." << std::endl;
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// kernel32.dll
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hookAPI("kernel32.dll", "VirtualAlloc", apiVirtualAlloc);
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hookAPI("kernel32.dll", "VirtualFree", apiVirtualFree);
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hookAPI("kernel32.dll", "GetTickCount", apiGetTickCount);
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hookAPI("kernel32.dll", "Sleep", apiSleep);
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hookAPI("kernel32.dll", "GetCurrentThreadId", apiGetCurrentThreadId);
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hookAPI("kernel32.dll", "GetCurrentProcessId", apiGetCurrentProcessId);
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hookAPI("kernel32.dll", "ReadProcessMemory", apiReadProcessMemory);
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std::cout << "[WardenEmulator] ✓ Common API hooks registered" << std::endl;
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}
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uint32_t WardenEmulator::callFunction(uint32_t address, const std::vector<uint32_t>& args) {
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if (!uc_) {
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std::cerr << "[WardenEmulator] Not initialized" << std::endl;
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return 0;
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}
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std::cout << "[WardenEmulator] Calling function at 0x" << std::hex << address << std::dec
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<< " with " << args.size() << " args" << std::endl;
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// Get current ESP
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uint32_t esp;
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uc_reg_read(uc_, UC_X86_REG_ESP, &esp);
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// Push arguments (stdcall: right-to-left)
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for (auto it = args.rbegin(); it != args.rend(); ++it) {
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esp -= 4;
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uint32_t arg = *it;
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uc_mem_write(uc_, esp, &arg, 4);
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}
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// Push return address (0xFFFFFFFF = terminator)
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uint32_t retAddr = 0xFFFFFFFF;
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esp -= 4;
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uc_mem_write(uc_, esp, &retAddr, 4);
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// Update ESP
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uc_reg_write(uc_, UC_X86_REG_ESP, &esp);
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// Execute until return address
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uc_err err = uc_emu_start(uc_, address, retAddr, 0, 0);
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if (err != UC_ERR_OK) {
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std::cerr << "[WardenEmulator] Execution failed: " << uc_strerror(err) << std::endl;
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return 0;
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}
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// Get return value (EAX)
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uint32_t eax;
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uc_reg_read(uc_, UC_X86_REG_EAX, &eax);
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std::cout << "[WardenEmulator] Function returned 0x" << std::hex << eax << std::dec << std::endl;
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return eax;
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}
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bool WardenEmulator::readMemory(uint32_t address, void* buffer, size_t size) {
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if (!uc_) return false;
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uc_err err = uc_mem_read(uc_, address, buffer, size);
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return (err == UC_ERR_OK);
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}
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bool WardenEmulator::writeMemory(uint32_t address, const void* buffer, size_t size) {
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if (!uc_) return false;
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uc_err err = uc_mem_write(uc_, address, buffer, size);
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return (err == UC_ERR_OK);
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}
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std::string WardenEmulator::readString(uint32_t address, size_t maxLen) {
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std::vector<char> buffer(maxLen + 1, 0);
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if (!readMemory(address, buffer.data(), maxLen)) {
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return "";
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}
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buffer[maxLen] = '\0'; // Ensure null termination
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return std::string(buffer.data());
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}
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uint32_t WardenEmulator::allocateMemory(size_t size, uint32_t protection) {
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// Align to 4KB
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size = (size + 0xFFF) & ~0xFFF;
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if (nextHeapAddr_ + size > heapBase_ + heapSize_) {
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std::cerr << "[WardenEmulator] Heap exhausted" << std::endl;
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return 0;
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}
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uint32_t addr = nextHeapAddr_;
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nextHeapAddr_ += size;
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allocations_[addr] = size;
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std::cout << "[WardenEmulator] Allocated " << size << " bytes at 0x" << std::hex << addr << std::dec << std::endl;
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return addr;
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}
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bool WardenEmulator::freeMemory(uint32_t address) {
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auto it = allocations_.find(address);
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if (it == allocations_.end()) {
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std::cerr << "[WardenEmulator] Invalid free at 0x" << std::hex << address << std::dec << std::endl;
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return false;
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}
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std::cout << "[WardenEmulator] Freed " << it->second << " bytes at 0x" << std::hex << address << std::dec << std::endl;
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allocations_.erase(it);
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return true;
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}
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uint32_t WardenEmulator::getRegister(int regId) {
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uint32_t value = 0;
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if (uc_) {
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uc_reg_read(uc_, regId, &value);
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}
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return value;
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}
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void WardenEmulator::setRegister(int regId, uint32_t value) {
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if (uc_) {
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uc_reg_write(uc_, regId, &value);
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}
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}
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// ============================================================================
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// Windows API Implementations
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// ============================================================================
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uint32_t WardenEmulator::apiVirtualAlloc(WardenEmulator& emu, const std::vector<uint32_t>& args) {
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// VirtualAlloc(lpAddress, dwSize, flAllocationType, flProtect)
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if (args.size() < 4) return 0;
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uint32_t lpAddress = args[0];
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uint32_t dwSize = args[1];
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uint32_t flAllocationType = args[2];
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uint32_t flProtect = args[3];
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std::cout << "[WinAPI] VirtualAlloc(0x" << std::hex << lpAddress << ", " << std::dec
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<< dwSize << ", 0x" << std::hex << flAllocationType << ", 0x" << flProtect << ")" << std::dec << std::endl;
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// Ignore lpAddress hint for now
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return emu.allocateMemory(dwSize, flProtect);
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}
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uint32_t WardenEmulator::apiVirtualFree(WardenEmulator& emu, const std::vector<uint32_t>& args) {
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// VirtualFree(lpAddress, dwSize, dwFreeType)
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if (args.size() < 3) return 0;
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uint32_t lpAddress = args[0];
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std::cout << "[WinAPI] VirtualFree(0x" << std::hex << lpAddress << ")" << std::dec << std::endl;
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return emu.freeMemory(lpAddress) ? 1 : 0;
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}
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uint32_t WardenEmulator::apiGetTickCount(WardenEmulator& emu, const std::vector<uint32_t>& args) {
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auto now = std::chrono::steady_clock::now();
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auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count();
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uint32_t ticks = static_cast<uint32_t>(ms & 0xFFFFFFFF);
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std::cout << "[WinAPI] GetTickCount() = " << ticks << std::endl;
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return ticks;
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}
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uint32_t WardenEmulator::apiSleep(WardenEmulator& emu, const std::vector<uint32_t>& args) {
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if (args.size() < 1) return 0;
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uint32_t dwMilliseconds = args[0];
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std::cout << "[WinAPI] Sleep(" << dwMilliseconds << ")" << std::endl;
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// Don't actually sleep in emulator
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return 0;
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}
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uint32_t WardenEmulator::apiGetCurrentThreadId(WardenEmulator& emu, const std::vector<uint32_t>& args) {
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std::cout << "[WinAPI] GetCurrentThreadId() = 1234" << std::endl;
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return 1234; // Fake thread ID
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}
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uint32_t WardenEmulator::apiGetCurrentProcessId(WardenEmulator& emu, const std::vector<uint32_t>& args) {
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std::cout << "[WinAPI] GetCurrentProcessId() = 5678" << std::endl;
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return 5678; // Fake process ID
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}
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uint32_t WardenEmulator::apiReadProcessMemory(WardenEmulator& emu, const std::vector<uint32_t>& args) {
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// ReadProcessMemory(hProcess, lpBaseAddress, lpBuffer, nSize, lpNumberOfBytesRead)
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if (args.size() < 5) return 0;
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uint32_t hProcess = args[0];
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uint32_t lpBaseAddress = args[1];
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uint32_t lpBuffer = args[2];
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uint32_t nSize = args[3];
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uint32_t lpNumberOfBytesRead = args[4];
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std::cout << "[WinAPI] ReadProcessMemory(0x" << std::hex << lpBaseAddress
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<< ", " << std::dec << nSize << " bytes)" << std::endl;
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// Read from emulated memory and write to buffer
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std::vector<uint8_t> data(nSize);
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if (!emu.readMemory(lpBaseAddress, data.data(), nSize)) {
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return 0; // Failure
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}
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if (!emu.writeMemory(lpBuffer, data.data(), nSize)) {
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return 0; // Failure
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}
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if (lpNumberOfBytesRead != 0) {
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emu.writeMemory(lpNumberOfBytesRead, &nSize, 4);
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}
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return 1; // Success
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}
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// ============================================================================
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// Unicorn Callbacks
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// ============================================================================
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void WardenEmulator::hookCode(uc_engine* uc, uint64_t address, uint32_t size, void* userData) {
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WardenEmulator* emu = static_cast<WardenEmulator*>(userData);
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std::cout << "[Trace] 0x" << std::hex << address << std::dec << std::endl;
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}
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void WardenEmulator::hookMemInvalid(uc_engine* uc, int type, uint64_t address, int size, int64_t value, void* userData) {
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WardenEmulator* emu = static_cast<WardenEmulator*>(userData);
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const char* typeStr = "UNKNOWN";
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switch (type) {
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case UC_MEM_READ_UNMAPPED: typeStr = "READ_UNMAPPED"; break;
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case UC_MEM_WRITE_UNMAPPED: typeStr = "WRITE_UNMAPPED"; break;
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case UC_MEM_FETCH_UNMAPPED: typeStr = "FETCH_UNMAPPED"; break;
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case UC_MEM_READ_PROT: typeStr = "READ_PROT"; break;
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case UC_MEM_WRITE_PROT: typeStr = "WRITE_PROT"; break;
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case UC_MEM_FETCH_PROT: typeStr = "FETCH_PROT"; break;
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}
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std::cerr << "[WardenEmulator] Invalid memory access: " << typeStr
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<< " at 0x" << std::hex << address << std::dec
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<< " (size=" << size << ")" << std::endl;
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}
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} // namespace game
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} // namespace wowee
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