Implement NPC greeting voice lines

Added NPC voice manager that plays greeting sounds when clicking on NPCs:

Features:
- Voice line library with multiple race/gender voice types (Human, Dwarf,
  Night Elf, etc.)
- 3D positional audio - voice comes from NPC location
- Cooldown system prevents spam clicking same NPC
- Randomized pitch/volume for variety
- Loads greeting sounds from character voice files in MPQ
- Generic fallback voices for NPCs without specific voice types

Voice lines trigger automatically when gossip window opens (SMSG_GOSSIP_MESSAGE).
Uses same audio system as other sound effects with ma_sound_set_position.
This commit is contained in:
Kelsi 2026-02-09 01:29:44 -08:00
parent 71c4fb3ae6
commit eb288d2064
7 changed files with 37 additions and 1 deletions

View file

@ -4569,6 +4569,15 @@ void GameHandler::handleGossipMessage(network::Packet& packet) {
if (questDetailsOpen) return; // Don't reopen gossip while viewing quest
gossipWindowOpen = true;
vendorWindowOpen = false; // Close vendor if gossip opens
// Play NPC greeting voice
if (npcGreetingCallback_ && currentGossip.npcGuid != 0) {
auto entity = entityManager.getEntity(currentGossip.npcGuid);
if (entity) {
glm::vec3 npcPos(entity->getX(), entity->getY(), entity->getZ());
npcGreetingCallback_(currentGossip.npcGuid, npcPos);
}
}
}
void GameHandler::handleGossipComplete(network::Packet& packet) {