refactor: replace 20 more kTooltipGold inline literals across UI files

Replace remaining ImVec4(1.0f, 0.82f, 0.0f, 1.0f) gold color literals
in game_screen.cpp (19) and talent_screen.cpp (1) with the shared
colors::kTooltipGold constant. Zero inline gold literals remain.
This commit is contained in:
Kelsi 2026-03-25 19:30:23 -07:00
parent 7015e09f90
commit eb40478b5e
2 changed files with 20 additions and 20 deletions

View file

@ -543,7 +543,7 @@ void TalentScreen::renderTalent(game::GameHandler& gameHandler,
auto tooltipIt = spellTooltips.find(talent.rankSpells[currentRank - 1]);
if (tooltipIt != spellTooltips.end() && !tooltipIt->second.empty()) {
ImGui::Spacing();
ImGui::TextColored(ImVec4(1.0f, 0.82f, 0.0f, 1.0f), "Current:");
ImGui::TextColored(ui::colors::kTooltipGold, "Current:");
ImGui::TextWrapped("%s", tooltipIt->second.c_str());
}
}