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Fix Windows build process and add Windows asset extraction scripts
- Add missing MSYS2 packages to CI: vulkan-loader, vulkan-headers, shaderc, stormlib (both x86-64 and arm64), unicorn (arm64) - Make vulkan-1.dll copy conditional via find_file (fixes MSYS2 builds) - Use find_library for wininet/bz2 in asset_extract (graceful fallback) - Add extract_assets.ps1 and extract_assets.bat for Windows users - Expand BUILD_INSTRUCTIONS.md with MSYS2, vcpkg, and macOS sections - Update README.md to reference Windows scripts and platforms
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README.md
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README.md
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@ -36,7 +36,7 @@ Protocol Compatible with **Vanilla (Classic) 1.12 + TBC 2.4.3 + WotLK 3.3.5a**.
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### Asset Pipeline
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- Extracted loose-file **`Data/`** tree indexed by **`manifest.json`** (fast lookup + caching)
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- Optional **overlay layers** for multi-expansion asset deduplication
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- `asset_extract` + `extract_assets.sh` for MPQ extraction (StormLib tooling)
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- `asset_extract` + `extract_assets.sh` (Linux/macOS) / `extract_assets.ps1` (Windows) for MPQ extraction (StormLib tooling)
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- File formats: **BLP** (DXT1/3/5), **ADT**, **M2**, **WMO**, **DBC** (Spell/Item/Faction/etc.)
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### Gameplay Systems
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@ -101,8 +101,12 @@ Wowee loads assets via an extracted loose-file tree indexed by `manifest.json` (
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#### 1) Extract MPQs into `./Data/`
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```bash
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# WotLK 3.3.5a example
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# Linux / macOS
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./extract_assets.sh /path/to/WoW/Data wotlk
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# Windows (PowerShell)
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.\extract_assets.ps1 "C:\Games\WoW-3.3.5a\Data" wotlk
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# Or double-click extract_assets.bat
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```
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```
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@ -117,7 +121,7 @@ Data/
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Notes:
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- `StormLib` is required to build/run the extractor (`asset_extract`), but the main client does not require StormLib at runtime.
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- `extract_assets.sh` supports `classic`, `tbc`, `wotlk` targets.
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- `extract_assets.sh` / `extract_assets.ps1` support `classic`, `tbc`, `wotlk` targets.
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#### 2) Point wowee at the extracted data
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@ -206,7 +210,7 @@ make -j$(nproc)
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## Technical Details
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- **Platform**: Linux (primary), C++20, CMake 3.15+
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- **Platform**: Linux (primary), Windows (MSYS2/MSVC), macOS — C++20, CMake 3.15+
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- **Dependencies**: SDL2, Vulkan, GLM, OpenSSL, ImGui, FFmpeg, Unicorn Engine (StormLib for asset extraction tooling)
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- **Architecture**: Modular design with clear separation (core, rendering, networking, game logic, asset pipeline, UI, audio)
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- **Networking**: Non-blocking TCP, SRP6a authentication, RC4 encryption, WoW 3.3.5a protocol
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